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134,877 Commits over 4,324 Days - 1.30cph!

7 Years Ago
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7 Years Ago
Broadcast output changes as well so others would stay in sync, remove debug stuff
7 Years Ago
Placeholder piano samples Reworked piano as a mountable prop
7 Years Ago
Hooked up new Tuba instrument
7 Years Ago
Added a new KeySequence class that stores a list of notes to play on a loop when the player left clicks
7 Years Ago
Hooked up trumpet notes Don't send rpc's if a note is null
7 Years Ago
Fixed linux server build failing on File.Copy
7 Years Ago
Fix every achievement in a tutorial checklist visually unlocking when any achievement is unlocked
7 Years Ago
Chassis entities now have fuel tanks and correct collider sets + physics materials
7 Years Ago
Move vehicle module models and textures to match where other vehicle content is stored.
7 Years Ago
Removed linux x86 rust native
7 Years Ago
Rock formation progress
7 Years Ago
Further halved permutations on terrain shader by ignoring LOD crossfade Fixed darkened terrain
7 Years Ago
Added skip keywords to foliage and cliff shaders Fixed pow warnings in cliff_basic shader
7 Years Ago
Added a few keywords to pragma skip in terrain shader to avoid a ton of permutatiomn
7 Years Ago
Fixed script symbols
7 Years Ago
Merge from unity_2019.2.0
7 Years Ago
Laying out vehicle modules on map
7 Years Ago
Merge from main
7 Years Ago
Revert wheel size increase - incompatible with existing mudguards on size 3 and 4 chassis
7 Years Ago
Added biome painting tinting support to terrain shader
7 Years Ago
Fixes
7 Years Ago
[D11] More foliage changes
7 Years Ago
Steamworks Update
7 Years Ago
Added prefabs/vehicles+tools+resource+plants+npc+misc+locks and content/vehicles to streaming pool (testing)
7 Years Ago
Cherry picked 38015
7 Years Ago
Scene backup. Mat/texture fixes.
7 Years Ago
[D11] More foliage grid optimisations.
7 Years Ago
Moved the OnUpdate root to EntityRealm, also iterating the buffered list directly.
7 Years Ago
[D11] Remove online requirement from fixed server button
7 Years Ago
[D11] Moves more code to bg thread for foliage update
7 Years Ago
EnvSync update was hidden by server.
7 Years Ago
merge from optimisations
7 Years Ago
Backup
7 Years Ago
merge from main
7 Years Ago
Scrap Heli Carrier with temp collision mesh
7 Years Ago
All BaseNetworkables now use managed a managed Update()
7 Years Ago
[D11] foliage grid cell update rewrite
7 Years Ago
[D11][#2555] Vending machine screen changed to us image rather than rawimage so that atlas sprites work.
7 Years Ago
[D11] [UI] Further progress on new Scroll box implementation. Implemented on server find/join WIP.
7 Years Ago
[D11] Adding a missing string
7 Years Ago
WIP replacing all the json with protobufs, also support for broadcast messages
7 Years Ago
[D11] More text updates to CreateServer menu
7 Years Ago
[D11] Removed redundant calls to strings with button tokens, and fixed a number of strings in Create a Game menu flow
7 Years Ago
Benchmarking changes
7 Years Ago
Scene complexity debug - add counters to log
7 Years Ago
Benchmark result reporting
7 Years Ago
Compound progress. More mat fixes.
7 Years Ago
[D11] Expanding the font atlas to support more characters
7 Years Ago
Scene complexity debug - logging feature