reporust_rebootcancel

131,325 Commits over 4,232 Days - 1.29cph!

12 Years Ago
Test Test :)
12 Years Ago
Test Test :)
12 Years Ago
Test Test :)
12 Years Ago
Test Test :)
12 Years Ago
Test Test :)
12 Years Ago
Test Test :)
12 Years Ago
Test Test :)
12 Years Ago
Test Test :)
12 Years Ago
Test Test :)
12 Years Ago
Test Test :)
12 Years Ago
Test Test :)
12 Years Ago
Test Test :)
12 Years Ago
Test Test :)
12 Years Ago
Test Test :)
12 Years Ago
Test Test :)
12 Years Ago
Updated localization
12 Years Ago
Deleted test file
12 Years Ago
Fixed NREs when calling HTML functions before it's ready
12 Years Ago
Fixed command line values not being set
12 Years Ago
Removed AI entity decision lerping
12 Years Ago
Updated items from newly modular item site - this breaks everything
12 Years Ago
-new flashlight animations
12 Years Ago
Made context menus work again
12 Years Ago
Fixed item containers not creating
12 Years Ago
Burnable/Fuel, removed redundant bullshit
12 Years Ago
Deploying from a stack now doesn't use entire stack
12 Years Ago
Handle stackable variable properly
12 Years Ago
Cooking/Spoiling now works again
12 Years Ago
EAC update
12 Years Ago
22.5% more trees.
12 Years Ago
-made some improvements to some of the animations for the hatchet, and bolt action. Also tweaked the playback values so the weapons don't look like they're being swung by a 75 year old man with arthritis.
12 Years Ago
12 Years Ago
Fixed fuckups from last night's commits
12 Years Ago
Better way of handling targets and obstacles Simplified and improved follow and obstacle avoidance behaviours
12 Years Ago
Removed some unused variables
12 Years Ago
Merge from main
12 Years Ago
finished the rest of the animations for the flashlight
12 Years Ago
Forest type 3 WIP. Such trees, wow.
12 Years Ago
Socket based building system WIP
12 Years Ago
Added socket icons for easier editing Now change construction parts with left/right (temporary)
12 Years Ago
Added next/previous key bindings Added hack so mouse wheel calls next/previous automatically Can change building parts using next/previous
11 Years Ago
Construction ghost shader/effect - this is shit - lets get something better
11 Years Ago
Added custom obstacle data structures
11 Years Ago
stairs, floor test
11 Years Ago
Forest type 3 spawned
11 Years Ago
Split ObjectInfo into TargetInfo and ObstacleInfo
11 Years Ago
Added utility methods to get any 2 components of a Vector3 as a Vector2
11 Years Ago
Added editor gizmo to circle obstacle
11 Years Ago
Renamed ObstacleQuad to ObstacleAABB and tweaked closest point calculation
11 Years Ago
Added ObstacleOBB with closest point calculation