129,010 Commits over 4,140 Days - 1.30cph!
Merged water caustics to main
Conveyor Belt crane model/LODs/COL/Prefabs
Powerplant & Trainyard update
Fixed weapon attachments leaking their entities to clients
Reset all AH values on disconnect
Unity b17 shader auto updates
Fixed revz DX9 whiteout player preview model (RUST-950)
Minor shader fixes
Merged in revz dx9 player preview fix
More item pickup/drop ui sounds
Added caustics wind scrolling + mat param; default = just enough to be noticeable
Added caustics tiling + mat param; default = halved from previous, larger spacing
Merged in caustics changes from wrong branch
added muzzlebrake and muzzleboost models / materials / prefabs
added 3rd person animations for several weapons ( bolt_rifle / smg / m249 / semi_auto rifle / rocket launcher / pump shotgun )
changed some of the player animations to synch up better with the world model animations
fixed attachment points for semi_auto pistol
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Updates to Throwable hatchet prefabs/animators/ironsights
Tweaked water caustics a bit
Fixed revz underwater thickness
Removed aim condition from stone hatchet animator
Streamlined setup, all three hatchets now use same anims & animator, additional animations deleted, folders cleaned up
Fixed animator warnings on non-throwable weapons
Fixed water catcher physics layers (RUST-839)
Water catchers use RendererLOD
deleted uneeded hatchet anims
Disabled player and projectile collision on all farmed plants
Fixed water catchers using the protection properties of metal building blocks
Few changes to prevent gbuffer occlusion replacement, accumulate changes instead
More LSO changes
Building Structure - Water tower - model/LODs/Prefab
Trainyard/WTP backup
Fix for PhysicsEffects error when collision.contacts is empty
muzzlebrake/muzzleboost first pass
broken implementation of attachments coming off weapons
broken item mods fall off weapon into player inventory
Building Structure - Water tower - COLs & Prefab update
Dungeons backup
Building Structure - Water tower collision adjustments
LOD Distance adjustments for iconic structures
Renamed Internal-PrePassCollectShadows to Internal-ScreenSpaceShadows to match built-in change
Fixed revz screen-space shadows
Satellite Dissh and Sphere Tank updates
moving LOD component of older models to renderer LOD
made ready to place prefabs out of them
Forgot this ladder prop prefab
Weapon mods can add offset to weapon stats (as well as scale them)
Fixed weapon hip aim cone parameter being ignored (always 1)
Fixed that only the first weapon attachment was receiving the weapon aiming state
Slight increase in size to the prevent building zone of Airfield, Dome, WTP
Added layer.toggle, layer.show, layer.hide and layer.culling admin console commands
Fixed weapon attachments being invisible when attached to weapon that is currently held
Cleaned up some code that dealt with the weapon attachment disabled flag
Fixed being able to place boxes partially inside walls (RUST-908)
Fixed admins getting AH violations when disabling admin cheat while moving very fast
Fixed taking damage when entering water while using admin cheat
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Fixed muzzle mods missing from asset bundles (RUST-963)