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155,839 Commits over 4,566 Days - 1.42cph!

8 Years Ago
distant gunshot tails fade out more smoothly reduced gunshot/explosion tail stereo spread a bit to improve directionality
8 Years Ago
Modified Rust/Flare shader to work with LightGroupAtTime
8 Years Ago
grenade launcher third person sound anim events
8 Years Ago
fixed invisible/too blurry shell casings disabled casing collision (perf) muzzle flashes are far more snappy ( visuals + perf ) improved muzzle flash bias lights with 0 intensity now remove themselves from the active light pool (instead of when destroyed)
8 Years Ago
grenade launcher sounds
8 Years Ago
adjusted combat knife positioning m249 skinnable m49 skinnable
8 Years Ago
combat knife skinnable
8 Years Ago
various flamethrower work
8 Years Ago
combat knife is best flesh harvester
8 Years Ago
[D11] [Audio] Different mechanism for triggering map zoom fx
8 Years Ago
[D11] [Audio] Different mechanism for triggering map zoom fx
8 Years Ago
scientists have much higher explosive protection MGL holster/3p attachment offsets
8 Years Ago
shotgun effect cleanup
8 Years Ago
GL holdtype deploy and reload anims
8 Years Ago
[D11][Tutorial] Fix for Issue #1571, oil barrels were not dropping loot (changed spawn method)
8 Years Ago
Fixed water system rendering in prefab stage Fixed misc issues with water system in edit-mode
8 Years Ago
Regression fix.
8 Years Ago
Big rig FX prefab update.
8 Years Ago
added combat knife can sprint and attack with chainsaw and combat knife protocol++
8 Years Ago
[d11][Audio] Fixes for FP mix and gunshots. Removed some unused channels from mixer.
8 Years Ago
[D11] [UI] Inspect panel set up to fetch player stats. Loading and error states set up for inspect screen. TODO: Add random stats hookup.
8 Years Ago
[D11][UI] Altered the top bar for a number of lootpanels. Fixed loc key issue for server stats menu
8 Years Ago
[D11][UI]loc key for server stats menu
8 Years Ago
Decreased effect pool size again
8 Years Ago
[D11][Tutorial] Hooked up debug options in tutorial options
8 Years Ago
Increased projectile pool size
8 Years Ago
grenade launcher holdtype setup holdtype anims override controller entity updates ( bounds, parented hand) world model update ( scale and rotation) world model prefab setup
8 Years Ago
Temporarily disabled mesh eviction whilst we look into a CPU skinning crash
8 Years Ago
restricted rf frequencies
8 Years Ago
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8 Years Ago
Add blueprint description for console, remove dupe strings.
8 Years Ago
[D11][Tutorial] fix for some of the prefab loading errors. Tutorial shelter roof no longer falls apart when placing item
8 Years Ago
[D11][Tutorial] Moved tutorial options to it's own prefab and enabled again
8 Years Ago
backup excavator control room and other parts
8 Years Ago
[D11][UI] Fixes for building context animation.
8 Years Ago
Fixed server compile
8 Years Ago
Moved water interaction command buffer to camera to avoid triggering unity's builtin renderer volume update calls
8 Years Ago
[D11] Add NET_DEBUG to server builds
8 Years Ago
[D11][UI][#1594] Fix x/[] not working in inventory
8 Years Ago
[D11][UI] Fix a number of issues with the HUD
8 Years Ago
Streaming mesh eviction support script - initial commit
8 Years Ago
Increased effect pool size
8 Years Ago
[d11] Remove IK from player feet. I've just removed it completely and note agonized over anything else. If we need to look at it closer then fair enough.
8 Years Ago
[D11] [UI] implemented the voice chat indicator (not actual voice chat, just the visual HUD element)
8 Years Ago
[D11] [UI] improved the player focusing in the map
8 Years Ago
[D11] Allow any controller L1/R1
8 Years Ago
8 Years Ago
[D11][Tutorial] Moved non-serialized fields into D11_LOCAL_SERVER
8 Years Ago
[D11][Tutorial] Tutorial now uses custom firing checks for helicopter turrets
8 Years Ago
[D11][Tutorial] Language file fix