113,186 Commits over 3,959 Days - 1.19cph!
Fixed melee weapons (other than pickaxes) playing their impact animation despite not hitting anything
Track execution time per invokes
flame spread fix candidate
Add subtle wind offset and sway
blunderbus viewmodel animations export and animated camera setup
merge from heli_global_bridge_client_fix
restoring
97366 merge from heli_global_bridge_client_fix
merge from wiretool_fixes2
merge from hackweek_renderlod_collapse
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merge from cargo_time_hotfix
merge from missing_lightlod_finder
Same thing for no shadow lights missing their AmbientLightLOD component
Added a tool iterating over all the project prefabs, flagging any lights with shadow enabled and no LightLOD component (found a shitton of potential issues)
Reimplemented movement tilt
Added smooth time. New direction calculations
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Re-implementing wire slack
merge from water-fog-scatter-strength
Merged wiretool_fixes2 into wire_slacking
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merge from patrolheli_npc_fix
merge from heli_changes_3_fixed
merge from ship_patrol_path_vis
merge from fix_demolish_radial_menu_order
Added art for prisoner hood overlay
Merge from map_perf_improvements2
Fixed NRE when reopening a map with clustered vending machines
Update RTC description and subtitle
reduced small rubbish skip AO map size, set lid colliders to convex
Player can now be looted while surrendering
Add surrender gesture action
See BasePlayer.CurrentGestureIsSurrendering
Revert lootpanel.bbq prefab
Added the ability for a looping gesture to hold their gesture after cancelling for a set number of seconds so we cna show the animation ending
Converted the friendly gesture into a looping gesture (just cut up the existing anim for now, it looks bad)
Applied to viewmodel and third person animations
Manifest + some hood texture file metas
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Fix editor starting a new session on the death screen (I had to enable this for the sleeping_death_info_safezone branch, no longer needed)
Updated store page headers to webm/vp8 clips
Add some null checks to the oven loot panel to try and work around these warmup issues