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128,799 Commits over 4,232 Days - 1.27cph!

6 Months Ago
m_boat greybox parts and folders prep
6 Months Ago
Removed broken stair piece from Zigg entrance that was causing collision issues,
6 Months Ago
Fixed blurry tiger clawmarks.
6 Months Ago
Merge from jungle_update (tiger leap NRE)
6 Months Ago
Fix NRE when tiger jumps to unreachable target Fix tiger floating after leap Better fsm logging on recursion and state enter/exit Have tiger flee permanently if the player dodges the leap
6 Months Ago
Decreased atmospheric haze in the jungle biome. (Better haze system coming in a subsequent patch.)
6 Months Ago
Put every vine in the update queue (if in a demo)
6 Months Ago
Fixed colliders in trumpet_tree_saplling b and c
6 Months Ago
Merge from main
6 Months Ago
Update: ServerProfiler - initial FixedStorage support - Added test for FixedStorage snapshot recording - update ProfileExporter to handle FixedStorage binary stream quirks - updated binaries based on 2ce19cfe New mode will allow us to stream profiling info until the buffer fills up. RCon commands will come next Tests: unit tests
6 Months Ago
Add y-axis fade controls to foliage billboard shader
6 Months Ago
merge from jungle_update
6 Months Ago
merge from main
6 Months Ago
merge from jungle_update
6 Months Ago
merge from jungle_dlc
6 Months Ago
Renamed jungle animals wallpaper 'Jungle Sigil' -> 'Jungle Animals'
6 Months Ago
merge from jungle_update/hunter_vision
6 Months Ago
Initial trail generation fixes
6 Months Ago
Kapok and mauritia billboard dithering fix attempt
6 Months Ago
Half Height Salvaged Bamboo Shelves - Fixed stacking
6 Months Ago
Fixed jungle ak vm errors
6 Months Ago
merge from minutes_played_fix
6 Months Ago
helicopter_targetting_nre -> main
6 Months Ago
Helicopter player targetting null check, it should never be null? But lets check just in case Should fix frozen Heli and NRE spamming
6 Months Ago
exported edited vine swinging animations
6 Months Ago
Fixed buff started/ended logic
6 Months Ago
Bug Fix: Fixed the player skin rendering in the player preview screen
6 Months Ago
vine_double_descent_animation -> main
6 Months Ago
Add a tiny bit of exit time to allow the descend true flag to come in, a small amount is enough
6 Months Ago
Jungle Rock - Added missing SFX paths
6 Months Ago
Ensure spectating player is in first person mode before showing the vine viewmodel
6 Months Ago
vine_viewmodel_demo_fix -> main
6 Months Ago
Jungle Rock - Increased icon brightness and saturation
6 Months Ago
Dont bother with coroutines if in a demo - way better experience
6 Months Ago
vine_demo_scrubbing_fix -> main
6 Months Ago
Mixing/cooking table recipe book now shows items you can currently craft at the top of the list.
6 Months Ago
Set position rather than lerping if in demo
6 Months Ago
Don't ever leave render work queue (once added) if we are in a demo
6 Months Ago
merge from main
6 Months Ago
Blowpipe viewmodel animation updated to include latest ADS to idle anim and original reload requirements
6 Months Ago
vine_viewmodel_demo_fix -> main
6 Months Ago
Added hunter vision boost info in the consumable UI info panel Also added the missing horse dung production boost
6 Months Ago
Single Shallow Wall Shelves - Fixed dropped worldmodel spawning fully functional item instead of bag
6 Months Ago
Additional UpgradingEnabled check
6 Months Ago
Cleanup
6 Months Ago
Merge from main
6 Months Ago
Removed logs in BaseMountable::AttemptMount LOS check
6 Months Ago
Fix foliage shader merge issue. Adjust placement count.
6 Months Ago
Merge from main
6 Months Ago
Big code clean up and mark up. GPU readback to job wip.