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134,752 Commits over 4,444 Days - 1.26cph!

11 Months Ago
Fixed bug case where UIGodOverlay could be enabled by setting godforceoffoverlay false when god and godforceoverlay were both already false, changed argument
11 Months Ago
floating city tarp fixes and lods
11 Months Ago
merge from new_menu
11 Months Ago
Store tab now has a "NEW" tag when theres new weekly skins the client never saw Limited tab opening sequence when showing new skins for the first time
11 Months Ago
Updated Pilot Hazmat Textures
11 Months Ago
new_menu -> main
11 Months Ago
Greatly improved speed of the new server search Around 20 ms for over 10k servers with 3 combined searches - not bad results!
11 Months Ago
slightly increase cloud haze density for fog weather clouds, blends horizon better
11 Months Ago
Build manifest to be able to spawn scientists (got erased from merge)
11 Months Ago
clothing mannequin mesh tweaks wip
11 Months Ago
Updated pilot hazmat vm prefab with new mesh
11 Months Ago
Missed a file
11 Months Ago
Async-ed the steam inventory crate definitions filtering
11 Months Ago
use per frame integrated scroll offset for cloud detail noise instead of absolute time
11 Months Ago
3p bandage and basket anims, entity and override controller setup
11 Months Ago
Added all rustiggé eggs to the skin viewer
11 Months Ago
merge from fogmethod1 (sky branch)
11 Months Ago
fix weird atmosphere fog at night, also fix randomized cloud offsets using the same seed for each noise and xform component
11 Months Ago
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11 Months Ago
Changed shipping containers in food market area to green. Changed blend layers.
11 Months Ago
3p military flamethrower anims, entity and override controller setup
11 Months Ago
Add support for doubles,floats and primitives in reset static field gen.
11 Months Ago
Removed the white sphere on the bow arrow in the skin viewer (??)
11 Months Ago
3p anim updates for shotguns and launcher
11 Months Ago
Fixed skin viewer panning controls staying ON when exiting full screen while panning
11 Months Ago
Added an editor command to randomise the skins in the store
11 Months Ago
Better map settings
11 Months Ago
Add escape capture to server search
11 Months Ago
Draw map grids on our map viewer in the play menu. Grid shader is somewhat based off hopes and dreams.
11 Months Ago
More wip. Refactor all individual calls to IsBuildingBlockedByX to a single BlockedByAnything function
11 Months Ago
ghost ship B,C and D set dressing. More differences inside and on deck so each ship feels different
11 Months Ago
turned backface cull back on on ejector seat 2nd material
11 Months Ago
ejector seat mesh collision and set up prefab to be on the floor and put eye pos and enter/exit in correct place
11 Months Ago
RHIB LOD material optimisation
11 Months Ago
Added Ghost Ship Anchor Model and Textures Setup Ghost Ship Anchor Prefab, LODS, Materials, Collider
11 Months Ago
floating city scene update
11 Months Ago
Added NEW tags to header nav button
11 Months Ago
Merge from main
11 Months Ago
merge from new_menu
11 Months Ago
Store time logic tweaks
11 Months Ago
Fix premium modal design
11 Months Ago
3p blunderbus anims exported and edited world model reload anim timing to match viewmodel
11 Months Ago
Create custom inspector to make editing voicelines easier, stop using the "bark" term and try to always use "voiceline"
11 Months Ago
Merge from main
11 Months Ago
Refactor voicelines to replicate with voiceline index instead of voiceline hash, also allows per-category cooldown work to start
11 Months Ago
merge from new_menu
11 Months Ago
Updated steam inventory modal breakdown button design, made the delete button less attractive Updated wording
11 Months Ago
Skins on sale from this week will now appear as marketable locked for X days
11 Months Ago
Fixed store search bar NRE
11 Months Ago
Replace old SHDO shader options, set keyword dynamically during bake