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123,976 Commits over 4,171 Days - 1.24cph!

1 Year Ago
Localized skin picker
1 Year Ago
Localized inventory item splitter "Enter split amount..." text
1 Year Ago
Localized IOEntity crosshair info Localized crosshair health and stability texts
1 Year Ago
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1 Year Ago
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1 Year Ago
Fix wolf sight tracing to prey feet, often causing it to be blocked
1 Year Ago
Fix wolf hovering slightly above ground
1 Year Ago
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1 Year Ago
merge from empty_bind_fix
1 Year Ago
merge from world_model_scale_fix
1 Year Ago
merge from quit_mod_fix
1 Year Ago
Make new wolf DPS equivalent to the current one
1 Year Ago
merge from main
1 Year Ago
Reduced light extinction underwater Added directionalLightIntensityDepthMultiplier, adjusts the sun/moon light intensity based on the players underwater depth (to counteract the above extinction changes but still allow underwater light sources) Currently printing the current water depth every frame for testing
1 Year Ago
Save scene
1 Year Ago
Bandit town spawn radius edits
1 Year Ago
ScientistSpawnPoint prefab revert to 2m
1 Year Ago
Trainyard spawn radius edits
1 Year Ago
Airfield spawn radius edits
1 Year Ago
Launch site spawn radius edits
1 Year Ago
Compound spawn edit
1 Year Ago
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1 Year Ago
Train tunnel station NPC spawn edit
1 Year Ago
Reworked invisible npc shopkeeper init process so we can diasble the vending machine collider when the attached NPC is dead Resolves a few issues, most notably the ragdoll of killed water well shopkeepers behaving incorrectly (because they were spawning inside a collider)
1 Year Ago
Removed a loading platform renderer in outpost that wasn't part of a LOD Converted all of the glue decals to MeshLODs for memory savings and allows them to be included in the HLOD disable list HLOD and S2P outpost
1 Year Ago
Fixed selected creative grade not being consistent across all grades, now uses the order of the foundation block
1 Year Ago
Delete ParticleIKFix script, not used and has been replaced by better solutions
1 Year Ago
Allow the static team ids in ESPPlayerInfo to be run from server (eg. GreenTeamId, RedTeamId, BlueTeamId, etc)
1 Year Ago
Arctic base edits
1 Year Ago
Set BaseSpawnPoint playerCheckMargin default to 2, which was the old const value.
1 Year Ago
Fix NRE when an empty string is bound to an input
1 Year Ago
Merge main -> SpawnMargins
1 Year Ago
Fixed some world models getting spawned at the incorrect scale (scale at prefab level isn't respected by gameManager.CreatePrefab, manually apply scale after spawning)
1 Year Ago
Closed collision gaps at the back of the armoured passenger module
1 Year Ago
Fixed mods calling ConVar.global.quit(null) failing due to the new argument check
1 Year Ago
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1 Year Ago
convar_directory_folders -> main
1 Year Ago
helicopter_keep_damaged_fx -> main
1 Year Ago
timed_explosive_fx_follow_orientation -> main
1 Year Ago
Set Japanese font to Dynamic to fix the few missing characters (displayed as '?')
1 Year Ago
Lightning cloud daytime fix.
1 Year Ago
Aurora & lightning iteration +optimization.
1 Year Ago
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1 Year Ago
Improved rain visuals immensely.
1 Year Ago
Merge from /naturetonetests: -Very mild ground_plants, mushroom, hemp and potato mat tweaks for color consistency & harmony. -Optimized wood piles -Adjusted some tree MIPs for a less blocky look from a distance.
1 Year Ago
Various minor ground foliage tone adjustments for constency/harmony. Optimized legacy wood pile textures.
1 Year Ago
radtown_npc_drivethrough -> world_update_2
1 Year Ago
Prevent log spam: 'Trying to set velocity on kinematic body' Send over spline interpolation speed to the client to ensure sound plays as normal when moving along a spline