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142,146 Commits over 4,413 Days - 1.34cph!

11 Months Ago
Possibly fix multiple attack heli gunners causing UI issues when going in and out of gunner view
11 Months Ago
Merge from main
11 Months Ago
Merge from kill_countdown_fix
11 Months Ago
Rewrite party system so it integrates with the existing friends system code - support party from any provider but only provide party members from steam - add extra event that fires off when you leave the party since there is no callback for it normally
11 Months Ago
Optimizations for ESPCanvas refresh, reduces 0.15ms spikes 5 times a second to 0.02ms Early exit BasePlayer.SayingHello to avoid unnecessary calculations
11 Months Ago
merge from abyss_sound_fx fix
11 Months Ago
Remove some duplicated work done updating nameplates so it's only done once per frame Other optimizations to try and get nameplates to not be as slow
11 Months Ago
ensure shaders are included
11 Months Ago
forgotten null check
11 Months Ago
Cow animation update (walk)
11 Months Ago
- When staying in cover, try to hold a likely angle the player could come from - Fix scientist sometimes leaving their zone for a cover super far away (when they use the old cover system as fallback) - More navmesh blockers on oilrig small to prevent scientists wasting their time testing destinations inside geo
11 Months Ago
Fixed issues opening menu
11 Months Ago
Fix a rare bug where F1 killing would start the 60s kill cooldown, but not actually kill the player. (could happen if the command is entered precisely while entering the incapacitated state)
11 Months Ago
Save us 20 ms when leaving a server. Present in the current game. Split menu enabling/disabling across a few frames with a coroutine. Handling those UI elements is heavy. Throw 'disconnected' toast when leaving a server.
11 Months Ago
Missed files
11 Months Ago
deployable anchor update
11 Months Ago
More arctic tuning for when the sun is low.
11 Months Ago
Less fog overflow out of the arctic biome.
11 Months Ago
Fix connecting to same server multiple times in a row not firing off "OnLobbyGameCreated()" callback
11 Months Ago
Store, Inventory fixes for floating footer
11 Months Ago
Remove allocs in flanking state
11 Months Ago
Make leaving zone during rush more robust
11 Months Ago
Overcast improvements. Minor SSS tweaks on clear.
11 Months Ago
merge from print_light_counts -> main
11 Months Ago
Fix "Print Lights" doing both ddraw and printing light count
11 Months Ago
merge from main -> print_light_counts
11 Months Ago
merge from party_system -> main
11 Months Ago
Fix more spacing issues
11 Months Ago
move and fix home news
11 Months Ago
Floating Header and Footer, inventory tweaks
11 Months Ago
Merge from main
11 Months Ago
subtract 124169 (vclouds/fog)
11 Months Ago
- Remove nav blockers in small oilrig - Cache zone on spawn - Discard potential destinations out of zone when peeking or taking cover - Don't flank targets out of our zone, or rush them, unless they got injured or an ally asked for help - Add debug visualization for zone checks - When leaving the zone for any reason, scientists should not filter points outside the zone anymore, or they'll be stuck
11 Months Ago
subtract 124170
11 Months Ago
subtract 124178
11 Months Ago
subtract 124192
11 Months Ago
subtract 124209
11 Months Ago
Various improvements to the `debug.lookingat` command - now works on more objects and displays more information.
11 Months Ago
compile fix
11 Months Ago
Pilot Hazmat - WIP helmet model/materials
11 Months Ago
merge from main
11 Months Ago
Floating cities greybox progress
11 Months Ago
More dumb fixes
11 Months Ago
Ensure they are both set to off
11 Months Ago
Fixes for the crafted item and new item blur backgrounds
11 Months Ago
Adding cow animation exports and clip set up
11 Months Ago
Use Application integration instead of my rubbish pipeline for those notifications
11 Months Ago
Inventory Modal
11 Months Ago
Initial setup for new AI zones (zones they don't want to leave unless they have a very good reason like pushing an injured player) This is to avoid all the scientists going on the same floor to fight upon hearing the first shot, instead they should cover the entrances to their floor and only move between floors on special occasions Previously this was done with navmesh blockers, but they prevent the scientists to ever pushing in another floor
11 Months Ago
Fixed NRE when connecting to a server