reporust_rebootcancel

126,618 Commits over 4,109 Days - 1.28cph!

1 Year Ago
Adjusted LOD levels to match vanilla TC
1 Year Ago
Merge from main
1 Year Ago
Ocean Wreck Buoy LODs
1 Year Ago
merge from main
1 Year Ago
Update biome_visuals_2/prefabs_2
1 Year Ago
Merge from main -> biome_visuals_2
1 Year Ago
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1 Year Ago
Added relaxed cone map generator
1 Year Ago
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1 Year Ago
Culling volume tests for lighting purposes.
1 Year Ago
Merge from main/wallpaper
1 Year Ago
Removing ItemDefinition label from wallpaper.entity.prefab.meta
1 Year Ago
Integrate all new wolf gaits with correct speeds
1 Year Ago
Refactored the wire deployment code Can now press E to arm the trap, if not armed already
1 Year Ago
Update wolf turn root motion, fix root motion extractor breaking references, have root motion extractor run automatically one animations with names ending in _rm
1 Year Ago
Double elevator max floor limit
1 Year Ago
set wolf anims that need to loop to looping and edited name of wolf rotate L/R anims
1 Year Ago
exported wolf prowl anim at origin
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
wip hotswap urls
1 Year Ago
updated rock formations updated world setup to spawn them
1 Year Ago
Pastable URL support
1 Year Ago
Playground.Player scene updates
1 Year Ago
Candle prefab lighting updates. Lighting prefab backup.
1 Year Ago
Placeholder model
1 Year Ago
Updated skinning on male player model with forearm twist bones and elbow twist bone
1 Year Ago
Prevent on draw gizmo spam in the editor
1 Year Ago
Harbor shipping containers now allow vehicle movement onto cargoship by parenting vehicles
1 Year Ago
road/rail rejection for coastal cliffs
1 Year Ago
renamed 'new wolf anims' folder to 'anim2024_update' and added _rm to the end of wolf 180 turn and run attack anims
1 Year Ago
Candles use standard thick transmission shader instead of the depracated packed one.
1 Year Ago
Apply workshop URL skin when starting scene. More tests.
1 Year Ago
Missing commits
1 Year Ago
exported wolf idle 1 and 5 anims and shortened wolf run attack to remove the growling part
1 Year Ago
update to shockbyte toolcupboard - zeroed lods - fixed lod materials not being properly assigned (order was wrong)
1 Year Ago
Added new head to skinset.male
1 Year Ago
exported all updated wolf animations in a new folder
1 Year Ago
Wire invisible over ~4 meters
1 Year Ago
Added distance-based culling to the wire shader
1 Year Ago
protocol++
1 Year Ago
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1 Year Ago
Increased the default npc vending machine IntervalHours to 5 in-game days This means that prices will adjust themselves every 5 in game days, used to be 4 times a day This should result in more stable prices and smooth out the sharp drop off of prices a week into a monthly wipe
1 Year Ago
Merge from main
1 Year Ago
Unsaved changes
1 Year Ago
Simplify TwistCorrectionComponent
1 Year Ago
Merge from main
1 Year Ago
Ported the two bone IK component into our framework Updated the twist scene with a more representative example of bone shearing
1 Year Ago
Made an example scene for the twist component Fixed the TwistCorrectionComponent resetting it's initial rotation offset value every time the component is updated, preventing it from working at all