reporust_rebootcancel

115,454 Commits over 3,959 Days - 1.22cph!

1 Year Ago
Remove dig as a menu option. Override Hurt to dig. Adjustable dig distance. Temp flag model changes. Dig mechanic changes.
1 Year Ago
Legacy bow model and texture updates viewmodel and world model changes
1 Year Ago
Build fix for teleport commands
1 Year Ago
merge from mfm2
1 Year Ago
Restore UI
1 Year Ago
regen protobuf
1 Year Ago
mfm
1 Year Ago
Materials after prefabwarmup (definitely not enough)
1 Year Ago
merge from align_client_forward
1 Year Ago
merge from teleport_commands.
1 Year Ago
merge from modding_prefabs
1 Year Ago
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1 Year Ago
merge from building_skins_4
1 Year Ago
merge from pickup_car_lift
1 Year Ago
fixed offset in gingerbread triangle roofs colliders
1 Year Ago
merge from main
1 Year Ago
Merge from Twitch_Rivals_IV/map
1 Year Ago
Add `player_state_cache_evictions` convar to print the number of times the cache has been evicted due to not enough capacity
1 Year Ago
Add `player_state_cache_count` convar to print the current size of the player state cache Add `player_state_cache_size` convar to change & print the capacity of the player state cache Increase cache size from 1k -> 10k to reduce the cache misses & reserialization when at high pop with teammates offline
1 Year Ago
Merge from Twitch_Rivals_IV
1 Year Ago
None mode compile fix
1 Year Ago
Prevent wire tool from NREing when trying to right click remove points if it gets into an invalid state
1 Year Ago
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1 Year Ago
Added included door.
1 Year Ago
Added new entity privilege system. Swapped legacy shelter over to using it.
1 Year Ago
Minor refactoring
1 Year Ago
Oops, already had some code for PositionTickRate
1 Year Ago
Use FixedUpdate tick for the player corpse position sync. Seems to keep them in sync with vehicles they're on a bit more reliably
1 Year Ago
Added support for showing all members of every team on the map while spectating For this to work the spectator needs to run "global.toggleSpectateTeamInfo 1" to start sending the data By default all teams are shown, on the client the BasePlayer.filterSpectateMapTeamID can be used to filter to a specific team (0 = show all teams) Map markers are shown in the correct team colour and will match their nametags RelationshipManager.createAndAddToTeam will no longer NRE when attempting to assign a player to an existing team (they will get assigned to that team) Moved colours for friendly/hostile/clan into static colours instead of the player nametag prefab for access elsewhere
1 Year Ago
Don't interpolate ragdoll rigidbodies on the server side. This change actually improves the collisions, weirdly enough.
1 Year Ago
Set default ragdoll collision mode to Continuous Speculative - same rationale as for dropped items
1 Year Ago
Enabled ragdoll <-> vehicle collision
1 Year Ago
Fixed AddRenderer on SkeletonSkinLOD being called before Awake when using server-side ragdolls
1 Year Ago
Merge from Twitch_Rivals_IV
1 Year Ago
Merge from Twitch_Rivals_IV/racing
1 Year Ago
Added a timeout for races (WaypointRace.raceTimeout convar, defaults to 15 minutes) Move WaypointRace component to vehicle position every frame so the player will never leave network range Tighten up toast wording
1 Year Ago
Merge main -> ServerSideRagdolls
1 Year Ago
Improve GameObjectToggleState handling in different hierarchies
1 Year Ago
Extended "Developer/LocalCoord Diffuse" shader to support Alpha and AO; added optimized variants without textures
1 Year Ago
Added a GameObjectToggleState state machine behaviour, can specify a range of an animation in which a given gameobject in the hierarchy can be on or off Assigned to single reload anim to toggle the ammo mesh on and off
1 Year Ago
Changed HBHF from radial menu (hold E) to a dialog (like electric branch) Added checkbox to toggle "Authorized Players" and "Unauthorized Players" Changed default of HBHF from auth + unauth -> unauthed players only Allow configuring HBHF before they are plugged in, as long as you have building privledge
1 Year Ago
Fixed barrel attachments not working (transform needed to be called "barrel")
1 Year Ago
Fix clan table map shader compile error
1 Year Ago
Merge from main
1 Year Ago
vm reload updates
1 Year Ago
added icon
1 Year Ago
Added ablity to pickup carlift if its not in use.
1 Year Ago
Add deployable filter category to industrial (the "Items" F1 tab) as it was missing
1 Year Ago
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1 Year Ago
merge from main with the holy re-serialized materials of deeath