reporust_rebootcancel

142,645 Commits over 4,413 Days - 1.35cph!

11 Months Ago
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11 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
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11 Months Ago
Change asset warmup to run directly on the assets loaded in asset scenes Wait for asset scenes to finish loading before running warmup, showi progress
11 Months Ago
Fix joining a server in a party causing certain teammates to show their name as "DEAD" instead of their real name
11 Months Ago
merge from main -> party_system
11 Months Ago
Sea moss tests
11 Months Ago
Hopefully fixes and improvements
11 Months Ago
Close opened page and modals when closing the store
11 Months Ago
M15 - fixed issues with barrel attachments not working in 1p and 3p
11 Months Ago
Close steam inventory opened modal when switching tab Code cleanup
11 Months Ago
DLC tab layout fixes Some localization bits
11 Months Ago
Close skin modal when switching store tab
11 Months Ago
m15 attachment updates
11 Months Ago
Store overlay page layout changes
11 Months Ago
Fixed store featuring loading
11 Months Ago
Hide SteamID in ReportPlayer menu
11 Months Ago
Simulate placement with the container corpse check before commiting to one snap type
11 Months Ago
Fixed broken material on rust plus popup
11 Months Ago
Fixed DLC tab 'view on steam' button size
11 Months Ago
Fixed incorrect on toggle changed button being used
11 Months Ago
Setup Server Browser cache
11 Months Ago
Made shadows toggleable
11 Months Ago
Local phrases update
11 Months Ago
merge from main
11 Months Ago
Store overlay page carrousel scroll, arrow buttons
11 Months Ago
snap_deployable_improvements -> main
11 Months Ago
Fixed computer station snapping Fixed cooking workbench snapping
11 Months Ago
do not copy shadow mode from renderer to avoid rendering shadows twice
11 Months Ago
revert protocol version
11 Months Ago
merge from main
11 Months Ago
snap_deployment_improvements -> main
11 Months Ago
Further refinements to snapping feel
11 Months Ago
Fixed screen mode setting changing the wrong convar
11 Months Ago
Fix bug which could cause a 'wall' to be returned when it should've been deployable snapping Prevent corner hits from easily hitting the floor Ensured float checks on score dont lose float accuracy
11 Months Ago
Bugfix: BaseRaidBench - make sure weapon flags are synced with held state Tests: ran the scene
11 Months Ago
added Projectile.UseBatched ClientVar to switch between serial and batched tick for projectiles
11 Months Ago
Update: BaseRaidBench - give players projectile weapons on spawn For what-ever reason, doesn't appear in hands(instead on back), despite being reported as "held". Still investigating Tests: ran the bench scene
11 Months Ago
Fix Typo in ServerAdminPlayerInfo
11 Months Ago
11 Months Ago
Finishing up blend layers on floating walkways
11 Months Ago
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11 Months Ago
Jobified trace-testing in HitboxSystem, also replacing local NativeArray helper function with existing Expand static extension
11 Months Ago
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11 Months Ago
Fixed some old sins in debug.cs (static public -> public static) and fixed old typo in debug.invis description text
11 Months Ago
Exclude soft mask assembly from obfuscation
11 Months Ago
corrected InitializeVelocity on projectile to keep Projectile performance test consistent between runs (increased run-count)
11 Months Ago
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11 Months Ago
merge from store-june-2025