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123,738 Commits over 4,171 Days - 1.24cph!

2 Years Ago
disabled burst cloth on vm diver ak
2 Years Ago
Fixed being unable to place wooden ladder on cargo ship
2 Years Ago
Fixed MotorRowboat incorrectly implementing InitShared (without calling into parent version) Fixed door stacking on tugboat (guide still shows as blue, but door cannot be placed)
2 Years Ago
ferry terminal S2P
2 Years Ago
road node adjustment
2 Years Ago
Fixed nested child deployables on tugboat
2 Years Ago
DecayEntity fix on tugboat deployables
2 Years Ago
StabilityEntity tweak on tugboat deployables
2 Years Ago
GroundWatch fix on tugboat deployables
2 Years Ago
ferry terminal S2P
2 Years Ago
changed the angle of the road coming into ferry terminal, this may help procmap cope with road connections better updated hlod
2 Years Ago
bunker rooms S2P
2 Years Ago
merge from caves_lighting_fix
2 Years Ago
merge from flashlight tweaks
2 Years Ago
updated wall lights prefabs used in underground train tunnels
2 Years Ago
ferry terminal S2P
2 Years Ago
clamping fishing net textures
2 Years Ago
fixed animation type on type2 rope ladders
2 Years Ago
fixed wood paneling material in terminal after a merge broke it
2 Years Ago
Vending machines on a tugboat will send a positional update via their map marker roughly every 30s
2 Years Ago
Merge from media_projects/2023_06
2 Years Ago
Fixed dismounting a mountable deployed on a tugboat moving the player into the drivers cabin Solution: only let the parent vehicle override the dismount position if the player is dismounting from an actual declared mount point
2 Years Ago
Protobuf generation, fixes
2 Years Ago
Merge from tugboat/respawn (fixes sleeping bags on map not moving with boat when placed on a tugboat)
2 Years Ago
Merge from save239/voicemail
2 Years Ago
Fixed RPC argument not using EntityId when telling the client to play an answering message, preventing the dialling player from leaving a message Moved voicemail audio system over to the IServerFileReceiver interface, regular cassette playback via recorder/boombox is unchanged
2 Years Ago
Fixed some errors when attempting to use an IO tool (wire.hose/pipe) on the tugboat Don't allow storage adaptors to be placed on containers parented to another entity (prevents tugboat placement)
2 Years Ago
Progress of rewriting MeshRenderers to use a single NativeArray for every mesh instead of a separate NativeArray for each type of mesh
2 Years Ago
Cherry picked 83953 => Fixed bullet wound decals not showing on player skin
2 Years Ago
Fixed SSS materials (e.g. skin) not receiving decals or layer mask
2 Years Ago
divingsuit viewmodel tweaks, made arms a lot thinne and fixed holes
2 Years Ago
Cleaned up the tugboat props and tugboat props_alt textures / removed some unnecessary details Better UV mapping on the tugboat door frames Tweaked sonar emissive to match the other control panel
2 Years Ago
Convert jobs to use NativeArray instead of List Add InstancedMeshFilter to workbenches & window embrasures
2 Years Ago
Cargo ship environment volume layer fix
2 Years Ago
Added water physics trigger to cargo ship (reusing existing environment volume)
2 Years Ago
Added environment volume to sewer branch (water physics issues)
2 Years Ago
Display waves even on lowest ocean quality (gameplay advantage if we don't do this)
2 Years Ago
CodeGen
2 Years Ago
Added water.scaled_time convar (works similarly to UseScaledTime toggle on the old water)
2 Years Ago
Add water.scaled_time convar
2 Years Ago
Try to fix LODs disappearing when crossing barriers
2 Years Ago
Cherry picked 83928, 83939 => Fixed deferred decals darkening under certain weather/time conditions
2 Years Ago
More fixes to deferred decals indirect lighting
2 Years Ago
Compile fix
2 Years Ago
Disable LerpBetweenPointsBool batching toggle if entity is parented Disable OnSkinRefreshStart / OnSkinRefreshEnd batching toggle if entity is parented
2 Years Ago
Skip stability check if entity has a parent (fixed doors on tugboat breaking due to lack of stability)
2 Years Ago
Fixed being unable to place doors on tugboat
2 Years Ago
Actually allow deployment of autoturret on tugboat
2 Years Ago
AutoTurret is on when parent has engine on AutoTurret cannot be connected by wire if it has a parent
2 Years Ago
Move PreProcess after the prefab gets set to 0,0,0 to allow normal localToWorld