198,761 Commits over 4,140 Days - 2.00cph!

9 Years Ago
Hooked up missing game start trigger
9 Years Ago
Tweaked noise levels: People should no longer wake up from everyone else snoring
9 Years Ago
lr300 sounds
9 Years Ago
Fix for motion vector shader mishandling non-HasLastPositionData; fixed particles getting extreme/wrong blur
9 Years Ago
Merged cam thing into main pre.
9 Years Ago
Proper main camera. Deleted the others.
9 Years Ago
RUST-1255 Fix
9 Years Ago
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9 Years Ago
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9 Years Ago
Fuck this shit (scene view synced camera)
9 Years Ago
made the staring in to infinity part of tripping animation last longer
9 Years Ago
9 Years Ago
Synced TOD Added truck lights Fixed Minimap lamp culling
9 Years Ago
Syncing camera prefab from main so changes can be compared
9 Years Ago
Sitting and Sleeping behaviours handle all their animator trigger/bool stuff, removed those Actions from related Effects
9 Years Ago
Merge from prerelease
9 Years Ago
Merge from main
9 Years Ago
Another warning fix
9 Years Ago
Added trimming support to path interpolator Improved power substation spawning
9 Years Ago
Spiral stairs block - proof of concept
9 Years Ago
Merge from pre.
9 Years Ago
boar child and clicked ragdoll button on deer as I forgot for last checkin
9 Years Ago
Waking up from sleep tweaks
9 Years Ago
Warning fix
9 Years Ago
Food Need, Human-Food module tweaks Minor senses formatting Fixed AI modules being installed multiple times
9 Years Ago
Fixed empty spawn filter (errors)
9 Years Ago
missed files from last checkin
9 Years Ago
elder female view model properly setup (to use the regular adult) so no longer uses the child
9 Years Ago
Improved standard lighting extension support for rust/std shaders; forward cases Added vpos to free up one interpolator in certain cases Added dither opacity mask for when using temporal-aa; fallback to cutout mask; shadow compatible Added dither opacity mask base component (singleton) to main camera prefab Added first version of rust/standard-hair shader; spec, kajiya-kay, not physically accurate
9 Years Ago
revert because my merge broke it
9 Years Ago
deer yooth material update - deer yooth material update this merge.....
9 Years Ago
Removed driftwood from arid beaches
9 Years Ago
Building topology once again blocks all decor
9 Years Ago
Better biome transitions, fixed random lone palm trees
9 Years Ago
fixed digitalcamo skin messing up holosight
9 Years Ago
Misc Desires tinkering
9 Years Ago
Knowledge bullshit
9 Years Ago
Moved crafting requirements check out of ItemDesire and into Unit.Knowledge Various Desires TODO/comments
9 Years Ago
RUST-1254 Fix attempt stone doorway
9 Years Ago
RUST-1255 Fix attempt ladder hatch
9 Years Ago
Unit age/gender scale data moved to Aging component parameters
9 Years Ago
Fixed missing topology texture on power_sub_big_1
9 Years Ago
Added Evaluate(BaseEntity entity) to Unity Type Condition Settings.
9 Years Ago
Roads appear a bit more grounded
9 Years Ago
further fixes to MT Tunnels
9 Years Ago
Road mesh generation is done in separate step from road layout generation (after all terrain adjustments are processed)
9 Years Ago
Fixed holes in tunnel slope section Military tunnels signs models and textures MT Scene Update
9 Years Ago
rocks_ms_atlas_snow uses rust shader
9 Years Ago
Fixed fucked up variable name in FlameThrower.cs
9 Years Ago
Tweaks