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Fixed resources loaded from saves not incrementing the population count
updated Rock VM material and maps
[memory_dungeon] message box tweaks
[memory_dungeon] message box tweaks
[memory_dungeon] cursor shows # of remaining moves in the turn
[memory_dungeon] cursor shows # of remaining moves in the turn
[memory_dungeon] player turn timing re-structured
[memory_dungeon] player turn timing re-structured
[memory_dungeon] damage floaters
[memory_dungeon] damage floaters
Replaced Mathf.Max(int, int) with Math.Max.
Replaced Mathf.Max(int, int) with Math.Max.
Merge branch 'master' of arcade into js-scripting
Conflicts:
GameAPI/Mathf.cs
Merge branch 'master' of arcade into js-scripting
Conflicts:
GameAPI/Mathf.cs
Reordered precedence when detecting the core language used by a game.
Reordered precedence when detecting the core language used by a game.
Nasty fix for TestJS not building when using make.
Nasty fix for TestJS not building when using make.
Fixed case where makefiles would grow exponentially.
Fixed case where makefiles would grow exponentially.
Stopped using URIs for path comparisons in the bindings generator to hopefully fix an issue on Unix systems.
Stopped using URIs for path comparisons in the bindings generator to hopefully fix an issue on Unix systems.
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added impact sounds to the torch
redid the impact fx for blunt / bullet / slash on all materials.
bunch of new sound effects for impacts
tweaked new VM rock maps.
Started testing JS stage creation.
Started testing JS stage creation.
Exposed Stage and Entity to bindings generation.
Exposed Stage and Entity to bindings generation.
Fixed void returning method generation and proxy array parameters.
Fixed void returning method generation and proxy array parameters.
Auto generated files are now not overwritten if no update is required.
Auto generated files are now not overwritten if no update is required.
Added struct conversion generation.
Added struct conversion generation.
Hammer behaviour now derived from melee
Fixed hammer animations not playing as they should be
Refactored Spawnable / SpawnHandler
Meat now needs to be in a campfire to cook (not your pockets)
Meat now becomes spoiled after a while
Meat can now become burned if left cooking for too long
Added self test to bootstrap
Fixed a couple of Sentry errors
Added a couple of speedtrees to make sure it works