244,642 Commits over 3,898 Days - 2.62cph!
made Animation _progress a public property
added Magnitude method to Vector2f
added Magnitude method to Vector2f
implemented a set for Animation.Frame
implemented a set for Animation.Frame
3 speedtree forest types. Right now they have a bunch of redundant mats (one set for each minor tree variant) that we can collapse together later.
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added LOD component to the shell ejection
added shell ejections to the thompson gun
Updated a few of the prefabs to use correct models/textures. Also edited a couple of models for better clipping. The beanie now uses correct textures and is skinned to the head bone.
changed the thompson SMG muzzleflash particle system
materials/textures for new muzzleflash effect
Changed sliders in F2 menu to not be terrible
Added shadow distance control in F2 menu
Added a maximum jump angle to player movement to keep people from jump-climbing up walls and trees
Added server -autoupdate command line
Small change to the sun flare colour.
rigged the salvaged_icepick and completed a deploy anim
Replaced TestJS with SmashBloxJS
Replaced TestJS with SmashBloxJS
added teh strike effect to the v_hammer and v_torch attack anims.
Merge branch 'master' of arcade into js-scripting
Merge branch 'master' of arcade into js-scripting
Added the ability to reference other JS source files that must be evaluated prior to the current one using hints:
//! require "source1.js" "somedir/source2.js" "../etc.js"
Added the ability to reference other JS source files that must be evaluated prior to the current one using hints:
//! require "source1.js" "somedir/source2.js" "../etc.js"
materials and textures for all the special fx i did yesterday.
Added overloaded operator bindings generation for structs.
Added overloaded operator bindings generation for structs.
Exposed some more members of types in the API.
Exposed some more members of types in the API.
Fixed ObjectInstance.PopulateFunctions() ignoring inherited members.
Fixed ObjectInstance.PopulateFunctions() ignoring inherited members.
Refactored AILocomotion speed and direction controls
Updated animal speeds
Added unarmed 'Dont shoot' player gesture anim
Updated gestures source anim
Updated some decor and spawn filter rules
Fixed server tracking code having a trailing space
Shark, whale, bear, WM update
Undone another one of Scott's crazy commits
Added a slippery slope piece to the test level
More work on the character controller
Started implementation of GroupController and Group spawning for a zone. Nothing that actually spawns yet, but it's getting there...
Fixed compile warnings in torch anim controller
Added GA to server too
GA now reports memory, average fps