244,642 Commits over 3,898 Days - 2.62cph!

10 Years Ago
made Animation _progress a public property
10 Years Ago
added Magnitude method to Vector2f
10 Years Ago
added Magnitude method to Vector2f
10 Years Ago
implemented a set for Animation.Frame
10 Years Ago
implemented a set for Animation.Frame
10 Years Ago
Testleveltrees.unity
10 Years Ago
Small file fix.
10 Years Ago
3 speedtree forest types. Right now they have a bunch of redundant mats (one set for each minor tree variant) that we can collapse together later.
10 Years Ago
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10 Years Ago
added LOD component to the shell ejection
10 Years Ago
added shell ejections to the thompson gun
10 Years Ago
Updated a few of the prefabs to use correct models/textures. Also edited a couple of models for better clipping. The beanie now uses correct textures and is skinned to the head bone.
10 Years Ago
changed the thompson SMG muzzleflash particle system
10 Years Ago
materials/textures for new muzzleflash effect
10 Years Ago
Changed sliders in F2 menu to not be terrible Added shadow distance control in F2 menu
10 Years Ago
Added a maximum jump angle to player movement to keep people from jump-climbing up walls and trees
10 Years Ago
Added server -autoupdate command line
10 Years Ago
Small change to the sun flare colour.
10 Years Ago
rigged the salvaged_icepick and completed a deploy anim
10 Years Ago
Replaced TestJS with SmashBloxJS
10 Years Ago
Replaced TestJS with SmashBloxJS
10 Years Ago
added teh strike effect to the v_hammer and v_torch attack anims.
10 Years Ago
Merge branch 'master' of arcade into js-scripting
10 Years Ago
Merge branch 'master' of arcade into js-scripting
10 Years Ago
Added the ability to reference other JS source files that must be evaluated prior to the current one using hints: //! require "source1.js" "somedir/source2.js" "../etc.js"
10 Years Ago
Added the ability to reference other JS source files that must be evaluated prior to the current one using hints: //! require "source1.js" "somedir/source2.js" "../etc.js"
10 Years Ago
materials and textures for all the special fx i did yesterday.
10 Years Ago
Added overloaded operator bindings generation for structs.
10 Years Ago
Added overloaded operator bindings generation for structs.
10 Years Ago
Exposed some more members of types in the API.
10 Years Ago
Exposed some more members of types in the API.
10 Years Ago
Fixed ObjectInstance.PopulateFunctions() ignoring inherited members.
10 Years Ago
Fixed ObjectInstance.PopulateFunctions() ignoring inherited members.
10 Years Ago
Refactored AILocomotion speed and direction controls Updated animal speeds
10 Years Ago
Added unarmed 'Dont shoot' player gesture anim
10 Years Ago
Updated gestures source anim
10 Years Ago
Updated some decor and spawn filter rules
10 Years Ago
Fixed server tracking code having a trailing space
10 Years Ago
Shark, whale, bear, WM update
10 Years Ago
Whitelisting IPs
10 Years Ago
Undone another one of Scott's crazy commits
10 Years Ago
10 Years Ago
10 Years Ago
10 Years Ago
Added a slippery slope piece to the test level
10 Years Ago
More work on the character controller
10 Years Ago
More usable perf logging
10 Years Ago
Started implementation of GroupController and Group spawning for a zone. Nothing that actually spawns yet, but it's getting there...
10 Years Ago
Fixed compile warnings in torch anim controller
10 Years Ago
Added GA to server too GA now reports memory, average fps