244,614 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Updated Bolt and Steamworks to latest versions. Testing Steam authing to see if it works before I implement it for reals.
10 Years Ago
10 Years Ago
[memory_dungeon] more combat, enemy and weapon hp and death
10 Years Ago
[memory_dungeon] more combat, enemy and weapon hp and death
10 Years Ago
added int versions of Min and Max to Mathf
10 Years Ago
added int versions of Min and Max to Mathf
10 Years Ago
Fixed underwater fog being slightly visible above water
10 Years Ago
Backup committing a small & messy temp Speedtree test folder. My god, it's full of files.
10 Years Ago
Zeroed the testlevel water.
10 Years Ago
Added controls bindings.
10 Years Ago
Added controls bindings.
10 Years Ago
Fixed another bug with proxy method generation.
10 Years Ago
Fixed another bug with proxy method generation.
10 Years Ago
Fixed proxy method generation.
10 Years Ago
Fixed proxy method generation.
10 Years Ago
Compile fix
10 Years Ago
Fixed root game object not being set correctly.
10 Years Ago
Fixed root game object not being set correctly.
10 Years Ago
Loadtime reporting, current screen reporting, crafting reporting
10 Years Ago
Proxy class generation can now include inheritance.
10 Years Ago
Proxy class generation can now include inheritance.
10 Years Ago
Fixed first person camera position not matching player head position when ducked
10 Years Ago
Other proxy types are now used for members in generated proxy type definitions.
10 Years Ago
Other proxy types are now used for members in generated proxy type definitions.
10 Years Ago
10 Years Ago
New view model rock material added.
10 Years Ago
Fixed player being able to unduck into other colliders
10 Years Ago
Implemented basic Bindable proxy instance class generation.
10 Years Ago
Implemented basic Bindable proxy instance class generation.
10 Years Ago
Reverted some code that was mistakenly staged.
10 Years Ago
Reverted some code that was mistakenly staged.
10 Years Ago
About to implement Bindable proxy generation.
10 Years Ago
About to implement Bindable proxy generation.
10 Years Ago
Deleting cfg folder added by Scott
10 Years Ago
Log connections, disconnections with Google
10 Years Ago
10 Years Ago
Making snapshots on respawn a bit more predicatble so we can show loading screens protocol++
10 Years Ago
Fixing some bugs with detection
10 Years Ago
Adding Google Analytics test
10 Years Ago
updated vm hammer hit anim & added 'strike' anim event
10 Years Ago
Fixed stone hatchet - good job dyngnosis on reddit, you win
10 Years Ago
Give items back on cancelling craft Cancel crafting on die
10 Years Ago
Refactored the JS game instantiation process.
10 Years Ago
Refactored the JS game instantiation process.
10 Years Ago
Tweaked underwater effects
10 Years Ago
Fixed sleep inside spectator exploit
10 Years Ago
Fixed hazmat suit making the player invunerable
10 Years Ago
Stag, Bear, Boar now use their real ragdolls Deleted UnityVS files committed by Scott Made ViewmodelBob smoother, no snapping between states Fixed boltrifle ironsights hold position being massively off (for real this time) Toned down rock hit screen shake Upped max texture resolution on 729 textures
10 Years Ago
Fixed physics / metabolism water level being higher than the water plane
10 Years Ago
Moved mouse interaction with Unity Controllers over to a custom implementation, which solved all the problems we were facing with the uGUI based approach.