244,614 Commits over 3,898 Days - 2.61cph!

10 Years Ago
10 Years Ago
Some refactoring and started work on a Bindable abstract class for instantiable types that are exposed to Jurassic.
10 Years Ago
Some refactoring and started work on a Bindable abstract class for instantiable types that are exposed to Jurassic.
10 Years Ago
Fixed supply drop not dropping
10 Years Ago
Tweaked underwater fog
10 Years Ago
Ragdolls for boar, bear, stag Tweaked player ragdoll (should fix LOD issues)
10 Years Ago
Fixed players sometimes spawning inside objects
10 Years Ago
Project files are no longer amended if no changes are necessary.
10 Years Ago
Project files are no longer amended if no changes are necessary.
10 Years Ago
Added support for single-precision floats in bound members.
10 Years Ago
Added support for single-precision floats in bound members.
10 Years Ago
updated player rock attack to better match timing of viewmodel
10 Years Ago
Added triangular floor peice Wolf meat is now proper cookable
10 Years Ago
[memory_dungeon] enemies flip back face down after attacking
10 Years Ago
[memory_dungeon] enemies flip back face down after attacking
10 Years Ago
Made ores spawn everywhere (at least for the time being)
10 Years Ago
Just merging these things that seem to want changing :P
10 Years Ago
Terrain shading debug props.
10 Years Ago
[memory_dungeon] started on enemy vs player attacks (and all player Items are now just Weapons
10 Years Ago
[memory_dungeon] started on enemy vs player attacks (and all player Items are now just Weapons
10 Years Ago
added an int version of Clamp to Mathf
10 Years Ago
added an int version of Clamp to Mathf
10 Years Ago
[memory_dungeon] removed the blink when item added to inventory
10 Years Ago
[memory_dungeon] removed the blink when item added to inventory
10 Years Ago
[memory_dungeon] made apples replenish hunger
10 Years Ago
[memory_dungeon] made apples replenish hunger
10 Years Ago
TREEEEEE
10 Years Ago
speedtree gief wind plox
10 Years Ago
REALLY PLASTIC IS THIS HOW YOU GONNA PLAY ME?
10 Years Ago
Missed some bits because aaaah fuck you beta 4 and your random folders.
10 Years Ago
Updated TOD, trees, whale. Water.
10 Years Ago
Treeeeees
10 Years Ago
10 Years Ago
Trees and whales
10 Years Ago
Normal road vertex done.
10 Years Ago
Bindings generation now amends project files to include the generated source files.
10 Years Ago
Bindings generation now amends project files to include the generated source files.
10 Years Ago
adjusted the attack animation so it hits the center of screen
10 Years Ago
prefabs for the salvaged hammer and its various fx
10 Years Ago
salvaged hammer is all done;
10 Years Ago
Decreased grass vertex count (performance test)
10 Years Ago
updated vm melee weapon anim contact points, reactions,events & controllers
10 Years Ago
Updated vm melee weapon source files
10 Years Ago
Fixed the issue with reversing clamps. Implemented tangent snapping.
10 Years Ago
Whale and trees stuff
10 Years Ago
Bindings are now generated from methods in static classes marked with GenerateBindings.
10 Years Ago
Bindings are now generated from methods in static classes marked with GenerateBindings.
10 Years Ago
Whaley whaley whaley whaale
10 Years Ago
All cases now accounted for section creation.
10 Years Ago
Started work on static class binding generation.