130,610 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Added NavMesh Link logic to Door and the trigger box used by NPCs.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                added AND circuit
added splitter
 
                
                
                
                
                
             
         
        
            
            
            
                
                code cleanup
splitter fixes
missing files
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                timer bugfix
pressbutton now saves press length
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                compile fixes for #if SERVER
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bandit town scene progress
Added sandbag/metal sheet cover checkpoints near entrances to the town
Added hanging lanters to illuminate the area at night
Optimized fog particles
Added forest topology around the swamp
Various other additions
 
                
                
                
                
                
             
         
        
            
            
            
                
                More work on Doors and NavMeshLink.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaks to scientist spawners at Lab.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Powerplant, WTP, Trainyard logic pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved respawn handling of Scientist Spawner.
Tweaked respawn rates for lab scientist spawners.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Powerplant, WTP, Airfield progress backup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Cleaned up obsolete scuba files
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a stray chase target behaviour in AI.
Improved AI cover finding.
Improved AI reasoning about movement tactics at medium range.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Improvements to emitting of gun noise.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Terrain data transfer (monuments and mountains) is done in native code
 
                
                
                
                
                
             
         
        
            
            
            
                
                TextureData constructor handles null
 
                
                
                
                
                
             
         
        
            
            
            
                
                MT full puzzle logic pass
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Gracefully deal with IOR.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Potential fix for HttpImage crash in main menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed broken prop_renderer script on hairstyles 
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Security doors prefabs are 'isSecurityDoor' enabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding scientists spawners specific to the lab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                LS progress backup - Logic for jumping puzzle
 
                
                
                
                
                
             
         
        
            
            
            
                
                Minor tweaks to Scientist Spawner.
 
                
                
                
                
                
             
         
        
            
            
            
                
                MT scene change (minor field setting in inspector for scientist waypoint groups relying on the ai location manager).
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added more outputs to Switches prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced width of NavMeshLink across security doors for better traversal.
 
                
                
                
                
                
             
         
        
            
            
            
                
                LS progress backup - Logic for factory puzzle
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improve Scientist junkpile AI.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set correct access levels on card readers for Powerplant, Trainyard, Airfield, MT, WTP
scene2prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed weapon skins overriding clothing skins on viewmodels
 
                
                
                
                
                
             
         
        
            
            
            
                
                First pass on target decision momentum.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed not been able to loot downed players
 
                
                
                
                
                
             
         
        
            
            
            
                
                Final security door setup for Sewer Branch, Harbors, Sat Dish
scene2prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed prop_render scripts on remaining style prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Check SocketMod_AreaCheck in GroundWatch / DestroyOnGroundMissing so partially floating objects are also destroyed