12,777 Commits over 2,192 Days - 0.24cph!
Move shield block handling to the server
Figured out a better way to mask the left hand only for the player animator, removed most usages of ShieldBlockStateBehaviour components as they are no longer needed
This new approach leaves all non left hand data intact so anims like the python revolver deploy spin now works
Fixed shields colliding with things (vehicles mostly)
Shield cannot be raised if the player has less than 1s of time in the progress bar
Hammer is no longer usable with shield (was a bit of a downgrade since you had to unequip the shield to access upgrade options)
Hopefully fixed recurring issue where the player would be stuck in blocking state if their shield breaks while it is raised
Recoil when a player sucessfully blocks a hit is now applied to the attacker, not the defender, only applied for melee
Left in the screenshake for local player on blocking a hit as it looks good
Applied a new collider to all shields to increase the amount of coverage the legs and head receive, particularly while blocking
Player can now block with the shield as long as they have more than 0.5s of block power left (don't need wait for bar to fill back up)
Reduced minimum time the shield has to be raised to 0.5s
Merge from main (discard delete)
DofExposer doesn't change values on enable
Unsaved chicken name stuff
Merge from knight_armour_desc_change
Merge from Shield.Desc.Update
Fix shield stamina bar not clearing when the player dies/holsters shield
Hopefully fix shields in a build
Added a screenshake and camera recoil to the local player when hit while blocking
Flip the shield raise progress bar so it starts full and lowers rather than vice versa
Shield can now only be raised for a maximum of 4 seconds
However long the shield is raised the player then has to wait that long until they can raise the shield again
Shield can be raised for a minimum of 1s (ie. if a player taps RMB, the shield will do a 1s hold and then have a 1s delay before it can be used again)
Communicated via the on screen progress bar (aka compound bow)
Add extra colliders to the top, side and bottom of all shields for extra cover
Tripled the health of all shields
Merge from cmbrainenabled
Merge from cmbrainenabled
Fix cmBrainForceDisable convar running in edit mode
Fixed door skins skin ids
Merge from industriallights_skins
Update light skin ids so they don't conflict with primitive
Removed custom rotation pivot on the snake mask, re-enabled the 3d view in the store
First pass on spawning process, status tracking, loot panels
Prototyping a new simple chicken for use in coops