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12,777 Commits over 2,192 Days - 0.24cph!

5 Months Ago
Codegen
5 Months Ago
Merge from primitive
5 Months Ago
Move shield block handling to the server
5 Months Ago
Figured out a better way to mask the left hand only for the player animator, removed most usages of ShieldBlockStateBehaviour components as they are no longer needed This new approach leaves all non left hand data intact so anims like the python revolver deploy spin now works
5 Months Ago
Fixed shields colliding with things (vehicles mostly)
5 Months Ago
Med ak item setup
5 Months Ago
Merge from primitive
5 Months Ago
Shield cannot be raised if the player has less than 1s of time in the progress bar
5 Months Ago
Hammer is no longer usable with shield (was a bit of a downgrade since you had to unequip the shield to access upgrade options)
5 Months Ago
Hopefully fixed recurring issue where the player would be stuck in blocking state if their shield breaks while it is raised
5 Months Ago
Recoil when a player sucessfully blocks a hit is now applied to the attacker, not the defender, only applied for melee Left in the screenshake for local player on blocking a hit as it looks good
5 Months Ago
Applied a new collider to all shields to increase the amount of coverage the legs and head receive, particularly while blocking
5 Months Ago
Merge from primitive
5 Months Ago
Player can now block with the shield as long as they have more than 0.5s of block power left (don't need wait for bar to fill back up) Reduced minimum time the shield has to be raised to 0.5s
5 Months Ago
Merge from main (discard delete)
5 Months Ago
Fix metal shield prefab
5 Months Ago
DofExposer doesn't change values on enable
5 Months Ago
Unsaved chicken name stuff
5 Months Ago
Merge from knight_armour_desc_change
5 Months Ago
Merge from Shield.Desc.Update
5 Months Ago
Fix shield stamina bar not clearing when the player dies/holsters shield
5 Months Ago
Merge from primitive
5 Months Ago
Hopefully fix shields in a build
5 Months Ago
Merge from primitive
5 Months Ago
Added a screenshake and camera recoil to the local player when hit while blocking
5 Months Ago
Flip the shield raise progress bar so it starts full and lowers rather than vice versa
5 Months Ago
Shield can now only be raised for a maximum of 4 seconds However long the shield is raised the player then has to wait that long until they can raise the shield again Shield can be raised for a minimum of 1s (ie. if a player taps RMB, the shield will do a 1s hold and then have a 1s delay before it can be used again) Communicated via the on screen progress bar (aka compound bow)
5 Months Ago
Collider fixes
5 Months Ago
Add extra colliders to the top, side and bottom of all shields for extra cover Tripled the health of all shields
5 Months Ago
Assign store icons
5 Months Ago
Water and food handling
5 Months Ago
Merge from cmbrainenabled
5 Months Ago
Merge from cmbrainenabled
5 Months Ago
Fix cmBrainForceDisable convar running in edit mode
5 Months Ago
Merge from main
5 Months Ago
Spawning, initial stats
5 Months Ago
Merge from primitive
5 Months Ago
Merge from primitive
5 Months Ago
Codegen
5 Months Ago
Merge from primitive
5 Months Ago
Fixed door skins skin ids
5 Months Ago
Merge from industriallights_skins
5 Months Ago
Update light skin ids so they don't conflict with primitive
5 Months Ago
Merge from parent
5 Months Ago
Merge from main
5 Months Ago
Merge from main
5 Months Ago
Removed custom rotation pivot on the snake mask, re-enabled the 3d view in the store
5 Months Ago
First pass on spawning process, status tracking, loot panels
5 Months Ago
Prototyping a new simple chicken for use in coops
5 Months Ago
Merge from parent