10,948 Commits over 1,950 Days - 0.23cph!
Fixed missing camera shakes when firing the sks
Fixed sks firing animations early exiting causing camera clipping
Fixed missing ammo_true and ammo_false triggers, they're not used but are required for the empty state animator handling
Set up sks as skin of SAR, sks is no longer craftable
Fix SteamInventoryItem editor inspector not appearing for ItemSkins
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Added a slight level of movement forgiveness when placing external walls, placing should now be possible while perched on something (where for all intents and purposes you're standing still but you might be moving an imperceivable amount per frame)
Short Ice Wall now takes 3 seconds to place
Fixed cargo ship not remembering which harbor it was docking at if the server was saved mid-dock
Fixed the quick move conveyor path leaving 0 quantity items behind when moving items
These get cleaned up every second in the item heartbeat but we need it to be faster because electrical furnaces have limited space and the 0 quantity items were making the conveyor think it was full and shut down
Reserialize all materials (1083 changes)
Merge from cui_scrollablecontainers_54
Fixed typo in horizontal scrollbar json read
Set use physical keys back to off, was possibly enabled as part of the 2022 upgrade
Isolate EffectParent changes to the flamethrowers via a new separatedEffect field, should only be used if animators are causing interference
Fixed flamethrower vms getting strangely offset particle effect spawn positions
Not entirely sure how but they seemed to be getting affected by the parent animator in a negative way, so they now live in a separate hierarchy and I've updated the EffectParent script to handle this situation
Fixed water bucket VM fluid sim not working with viewmodel camera
Also did some general cleanup of the fluid sim script
Recache viewmodel renderers on molotov
Merge from main (needed for S2P)
Remove kinematic rigidbody from client side cotnainer pickup crane, seems to fix strange mobility issues on stair ramps
Also cleaned up the prefab a bit to clear out a bunch of unused transforms on the server
Will need a S2P on both harbors once merged to main
Cherry pick
96364 as there were other changes on that branch that aren't ready for main
Fixed the timer box staying active when a mission doesn't have a timer
Fix Socket_Specific_Female not getting parented to the target entity if parentToBone is false, fixes storage adaptors not getting parented properly and preventing industrial setups from working
Fixed EffectParentToWeaponBone leaving orphaned particle effects in the world after the player changes weapon
Fix loot crates on the cargo ship getting picked up by the building check and being destroyed immediately on spawning (didn't affect code locked crates)
Cargo ship will no longer destroy entities parented to it as part of the building check
Merge from cargo_double_dock
Fixed misconfigured viewmodel renderers on:
Cake
Flashlight
Beancan grenade
Molotov cocktail
Water bucket
Fixed both flamethrowers not being correctly marked as using the viewmodel renderer
Update FlameJet component so that it works in viewmodel renderers, just need to tick external update on the component and the parent EffectParent will handle updating it in the correct world space
Fixed gmod toolgun beam not using the right viewmodel space
Add legacy crane colliders (crane_tower_a_COL and crane_base_a_COL) from
60177 as new assets (junkyard_crane_base_a_COL and junkyard_crane_tower_a_COL) and apply them to the junkyard_crane_a asset
Fixed promote button not working if player wasn't looking at the player they were promoting (now uses new promote_id convar)
Hide the bullet in the magazine if the player has one bullet loaded
Conversation screen styling updates
S2P bandit town, fixes missing misison marker
Remove mission/vending icon resizing due to proximity and just make a new toggle for showing missions
Fixed animator hasAmmo param not getting populated
Merge from gate_serialisation_fix
Stomp gates.external.high.stone and gates.external.high.wood with the versions from
96185 and manually apply the change from
96208
Merge from external_holdtobuild