198,650 Commits over 4,140 Days - 2.00cph!

10 Years Ago
- Barricade renamed to Barrier - Collision fix for Barrier
10 Years Ago
FOR FUCK SAKE cone particle, fixing delay
10 Years Ago
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10 Years Ago
Touched remaining water shaders just in case
10 Years Ago
- Fixed shitty bug in BeforeInspector+ViewManagement when updating a view prefab from source object - SpeciesSettingsEditor correctly assigns an avatar to animators on unit views when possible - Drawers for Wrappers, lots of them
10 Years Ago
Hack fix for black river backface z-fighting (#294)
10 Years Ago
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10 Years Ago
now unused
10 Years Ago
checking in, might break, Will fix asap
10 Years Ago
- Barricade/barrier now has seperate distance, scale values and spacing delay enabled again
10 Years Ago
Attempting better RT/Device loss handling in terrain texturing (#69)
10 Years Ago
Nighttime reflection probe ground color fix
10 Years Ago
more tools tweaks
10 Years Ago
- Nuked UnitImportWizard, ported all functionality into SpeciesSettingsEditor - Some BeforeInspector+ViewManagement changes
10 Years Ago
Defaulted PlayerSkin1 material skin color param back to original value; just to be sure
10 Years Ago
Fixed deferred shaderinos
10 Years Ago
- BiomeMaterialLibraries auto refresh via the World debug option - Added base DataParameters type - Added StatBlockerParameters, EffectParmaters.StatBlockers - Added Stat+Blockable partial - EffectParamters duration stuff clean up a bit, added a label in the prop drawer to display the value as hours/minutes - Lots of Triggered Effects data fill
10 Years Ago
Should not tweet if the branch name contains the word "private"
10 Years Ago
Made Agent+DM a bit more robust, where if finding the best goal's goal plan or goal plan variant doesn't pull through and fail, it will go on and try to find the next best goal.
10 Years Ago
- Added a starting room to asteroid tileset scene - Made a tileset for the start room - Made an asteroid->factory flow - Last orders mission now uses the asteroid->factory flow - Rebuilt asteroid prefabs
10 Years Ago
Fixed NRE in SelectedBlueprint
10 Years Ago
Fixed lantern stacking / hiding
10 Years Ago
proper
10 Years Ago
Fixed NRE in server projectile movement
10 Years Ago
Fixed being able to knock doors without knock sounds (server guid is empty error)
10 Years Ago
Server compile fix
10 Years Ago
Fixed missing sound def on player_ragdoll (Rotting Flies)
10 Years Ago
Fixed NRE in InputState, resulting in not being able to use any controls
10 Years Ago
Code lock uses 1 lodgroup instead of 2
10 Years Ago
Key lock lod fixes
10 Years Ago
profiler tweaks
10 Years Ago
Fixed the 2 keylock meshes being registered with two LODGroups / no LODGroups (cc Helk)
10 Years Ago
Fixed bug where we were updating tick modifier value rather than modifier value.
10 Years Ago
Storing failed Stat semantics cleanup on a failed branch, probably never to be loaded back up again...
10 Years Ago
- DecisionMakerSettings and Maslow Weight store public fields, not properties and private fields - DMS.MaslowWeights is initiated with an element for each DPL - DecisionMakerSettingsEditor cleanup
10 Years Ago
Don't record/update framerate if console is open
10 Years Ago
Uncompressed ambient sounds (for playback perf)
10 Years Ago
Fixed RUST-293 (foundation steps cannot be placed in some situations)
10 Years Ago
- Space Shunts
10 Years Ago
Clamped skin darkness to compensate for sss darkening; toned down overall shininess (#297)
10 Years Ago
Fixed visit webpage not working when connected to server
10 Years Ago
Removed numpad graphic quality debug keys
10 Years Ago
-removed Warmth need, as we decided it's easier to just check for necessary warmth in a consideration, cleared various statcollections of it. -added considerations for NeedForWarmth and NeedForCold -yamfm
10 Years Ago
- Missed a room
10 Years Ago
- Added spawners to outdoor rooms and set spawn budgets for the rooms - Rebuilt outdoor prefabs - Increased buzz saw cooldown 7->12
10 Years Ago
Updated phrases - with hopefully non sweary russian versions
10 Years Ago
- Added floor collision and Floor script to Asteroid rooms - Rebuilt asteroid scene prefabs
10 Years Ago
- Made some terrible icons for barricade, deathrow and laserlink - Disabled loot dropping of abilities
10 Years Ago
Wearables fixed, I think.
10 Years Ago
- AbilityList now equips speed boost and random offensive + utility abilities each level - AbilityList can now return a random ability of specified category - Disabled Reaper Bros ability because it's shit