224,615 Commits over 3,714 Days - 2.52cph!

7 Years Ago
More spawner stuff
7 Years Ago
Added delta time replay diagnostic
7 Years Ago
created high poly trim and concrete trim set
7 Years Ago
- Tribe spawner and controller cleanup - AI tribe in testbox - Bypass player AI unlock conditions for non player-controlled entities
7 Years Ago
Walkway textures
7 Years Ago
recipes nom nom
7 Years Ago
Merged factory level with launch_site level, organization Monument & Building splats
7 Years Ago
more foods and recipes
7 Years Ago
Include list of active invoke method names in entity info (find_entity etc)
7 Years Ago
Added FindInvokes method to InvokeHandler
7 Years Ago
Removed bullshit ref keywords from NetworkVisibilityGrid
7 Years Ago
BaseNpc kill optimization
7 Years Ago
Fixed entity network group sometimes not updating (invisible animals)
7 Years Ago
Fixed culled ragdolls remaining invisible after culling is disabled
7 Years Ago
Added some food and plants for recipes
7 Years Ago
Turned transform sync off for dropped items.
7 Years Ago
launch_site prepping/scene management
7 Years Ago
Added curve prefab Can place / rotate hexes
7 Years Ago
7 Years Ago
HasDesireSettings Evaluate overload
7 Years Ago
data
7 Years Ago
Traps WIP
7 Years Ago
Fuckeries with combat target clearing and interrupting moving to target if there is no longer a kill desire
7 Years Ago
rocket wagon model, LODs, COL,Prefabs
7 Years Ago
convenience method for clearing target, desires etc. when issuing player commands
7 Years Ago
On second thoughts, let's not do that...
7 Years Ago
let's consider the target's health when selecting a hunting target
7 Years Ago
Projectile event improvements, better handling of attachment/physics (hopefully no more spears stuck in rocks) Fixerd AttackUnit action callback NRE
7 Years Ago
Fixed issues with unit DM target filtering skipping viable targets due to smart object checks (now flagged in the filter) Fixed WorldManager clenaup NRE Behaviour chain data OnValidate plumbing People should now prefer to hunt targets with injuries, wounds or generally lower health
7 Years Ago
Extras
7 Years Ago
Restructured the unified inventory. SetDirty now correctly calls on the sub-inventories and not on the base character
7 Years Ago
Added a crude network stats tool to show what kinds of NetworkMessageTypes are using the most bandwidth.
7 Years Ago
Change grid generation Aligned cam
7 Years Ago
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7 Years Ago
Fixed bug with respawn order if: - Save was loaded by server where player had a bed - Player was dead at time of save - Player joined the game and requested spawn list
7 Years Ago
Beds remember who owns them through save/load
7 Years Ago
Fixed cops reloading too often
7 Years Ago
Bin shouldn't be saved
7 Years Ago
Telling placeable items to save.
7 Years Ago
miner hat model properly becomes emissive when on Animals will no longer randomly get stuck when fleeing Animals have more interesting flee behavior, constantly evaluating the best place to go to avoid threats
7 Years Ago
Don't think this hack is needed anymore.
7 Years Ago
Doors working
7 Years Ago
Got saving and loading buildings working correctly. Doors elude me.
7 Years Ago
progress
7 Years Ago
Fix incorrect inlining in Pet causing compile errors with VS2017
7 Years Ago
Windows: Use %(PreProcessorDefinitions) in project settings (We need _USING_V110_SDK71_ to be defined to use VS2017 with XP compat)
7 Years Ago
Data
7 Years Ago
wip
7 Years Ago
Data (validated all goal plans, adding new fields)
7 Years Ago
Fixed UnitDecisionMaker.FilterEntities skipping over alive units