224,619 Commits over 3,714 Days - 2.52cph!
Refactored tile highlighting, now takes border state and state as parameters instead of calculating it inside the function
Made the message object active again by default
lerp friction for movementcontrollers
tweak bullet danger slowdown
bullets use impulse velocity
tentacle diamond bullets
fixed keyboard movement lerping
Doors now come up with the same inside/outside results whether they're new or loaded. Unfortunately instead of loaded doors sometimes getting the wrong result, not they both get the same wrong results. At least it's consistent...
research table shows health
fixed recycler not giving appropriate scrap when components were stacked
skin approval
skin icons
repel bullets over time, lerp impulse friction
snow jacket protection increased
snow jacked cost reduced
Added recycler to both harbors
Added Research table to sat dish
lowered cost of Bananda
lowered cost of cap
lowered cost of balaclava
lowered cost of boonie hat
lowered cost of burlap headwrap
Added scrap resources ( fuel for research bench)
barrels drop 1 scrap
boxes drop 5-10 scrap
can use scrap to create components
can recycle components into scrap (10% yield)
phrases
manifest
protocol++
Accidentally turned saving off on vehicles
Tentacle stage now sets its StageID
Animals are now scared of fire
- Fixed missing EntityComponent persisted data type
- Version++
module spawn optimization
Combine git change messages
Merge latest in from Main
fire should now contribute to threat
Unrestricted entity selection should work
Fixed bad profiler sample in ItemAttachments
Disabled interaction position block check for testing
Fixed buildings created from pre-existing views in the scene not being properly set up
Combat ability debug logging and potential fixes for some combat issues
Fixed research table lens normals
Dynamic FOV updates model constantly unless set to blend by distance
PlayerCamera.ActiveModuleType fix
Twig building tier and wooden ladders can be placed inside the radius of unauthorized cupboards for raid towers
Fixed one source of the time dilation divergence
Don't tick playerController in free cam
Fixed TribeSpawners spawning twice
support wildcard repos for hooks
Git commits can run triggers
Automated Windows Build #740