198,712 Commits over 4,140 Days - 2.00cph!

10 Years Ago
Unit.Goto if FindItemGeneric is picking up an existing item
10 Years Ago
- Pipe gate animation controller state exit times disabled
10 Years Ago
Assign required_item_id in FindItemGeneric before scoring craftablity (when not looking for a tool)
10 Years Ago
Some FindItemGeneric cleanup
10 Years Ago
- Door work - Changed corridor_gate state IDs and animation controller to remove delays between state changes
10 Years Ago
Owl forehand volleys
10 Years Ago
- WIP door/gate assingment to rooms and locking off entire rooms via connected doors
10 Years Ago
-CraftItem now works with or without CraftIntention -ActionChainData can store an 'ItemToCraftId'
10 Years Ago
ItemManager.ScoreGenericPickupDSE accepts overrides for decision context weight and DSE score bonus
10 Years Ago
ItemManager now stores the generic pickup DSE and default pickup interaction refs for scoring lists of items conveniently
10 Years Ago
Added a hit offset in Z
10 Years Ago
Added GenericPickupDSE field as default ref on ItemSettings
10 Years Ago
-tiger tiger crafting bright (more crafting WIP)
10 Years Ago
removed characters from scene
10 Years Ago
Creating Tests branch
10 Years Ago
UnitManager loads assets on Awake Zone will find EntitySpawners and call Spawn on init Human anim/controller changes wip
10 Years Ago
gitsync test
10 Years Ago
gitsync test
10 Years Ago
gitsync test
10 Years Ago
gitsync test
10 Years Ago
Merged
10 Years Ago
Merged
10 Years Ago
Initial commit
10 Years Ago
Initial commit
10 Years Ago
Clean and fresh
10 Years Ago
Clean and fresh
10 Years Ago
- Removed the 4 turret turret from Area1 spawn table - Increased aggro range of the spikers
10 Years Ago
Added EntitySpawner for hand placing spawns in scenes
10 Years Ago
Premake files
10 Years Ago
Premake files
10 Years Ago
Bootil xlink
10 Years Ago
Bootil xlink
10 Years Ago
Organising
10 Years Ago
Organising
10 Years Ago
Boilerplate
10 Years Ago
Boilerplate
10 Years Ago
Root dir
10 Years Ago
rock item view fix
10 Years Ago
removed asset db refresh call in BE load assets to see if it makes everything ok
10 Years Ago
Added ActionChain.Break method and OnChainBreak event Remove commented out DSE con line from BeforeEditor+Assets
10 Years Ago
Fade out DSE editor in BehaviourPlanSettingsEditor when ScoreForDecisionMaking is false
10 Years Ago
Reset inputs in AI States
10 Years Ago
Updated debug setting
10 Years Ago
banner nmap meta changes banners LODs, COls, Gibs, Mats
10 Years Ago
Rocket Launcer FX stuff.
10 Years Ago
spawn tweaks
10 Years Ago
Scene save
10 Years Ago
Allow weighted objects a minimum weight of 0.01f in the editor Fixed MusicManager tag handling, should play a wider variety of music now Removed HumanInfo, all handled in UnitInfo Unit emote sounds should play less often
10 Years Ago
Game Runtime config
10 Years Ago
updated phrases updated loot tables turret has 12 ammo slots & proper loot panel