198,745 Commits over 4,140 Days - 2.00cph!

10 Years Ago
Doors/gates use animations (client and serverside)
10 Years Ago
Doors/gates use animations (client and serverside)
10 Years Ago
Merged from main
10 Years Ago
- Added a shittier quality profile
10 Years Ago
Fixes
10 Years Ago
DoorAnimEvents (alex will need to make new sounds for these, since they have open/close now instead of just open)
10 Years Ago
More FindItem improvement (wip support for finding multiple items of the same id or type), added UnitFindItemsScore consideration
bot
10 Years Ago
Automated Linux DS Build #19
10 Years Ago
Reverted 5.3b4 API updated crap
10 Years Ago
Door prefabs
bot
10 Years Ago
Automated Linux Build #19
10 Years Ago
- Added Space Runts
10 Years Ago
- shop panel tweak
10 Years Ago
- Shop help panel change
10 Years Ago
- Enemies start using abilities from the first level not the second now
10 Years Ago
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10 Years Ago
Merge from main
bot
10 Years Ago
Automated OSX Build #18
10 Years Ago
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10 Years Ago
VFX WIP
10 Years Ago
throwable object updates
10 Years Ago
Added vm source files
10 Years Ago
Sorting out windows + doors again.
10 Years Ago
Owl backhand volleys
bot
10 Years Ago
Automated Linux Build #17
10 Years Ago
New rig for doors in Parts/doors.rig/ Doors now have the pivot where the hinge bone is Added doors guide meshes for construction guides
10 Years Ago
- Put boss back to 3rd mission again ;)
10 Years Ago
New rig for gate doors Gates models separated to be attached to bones
10 Years Ago
Crouch/Walk in water wake VFX added. Rain VFX looks 35% wetter.
bot
10 Years Ago
Automated Linux DS Build #17
10 Years Ago
Doors use animations Doors are animated on server Removed redundant Construction_Trigger layer Model and Animator components aren't culled on server (might cause issues) F6 draw colliders is now a toggle
10 Years Ago
merge into main
10 Years Ago
merge from main
10 Years Ago
Loot spawn table update
10 Years Ago
Emote tweaks Tool requirement checks in Harvest actions
10 Years Ago
Added keyboard controls to Deuce
10 Years Ago
Cleared hit down flag
10 Years Ago
Loot spawn table update
10 Years Ago
Fixed napalm prefab error
10 Years Ago
F6 draws Box Colliders too
10 Years Ago
Add building object classes and updated editor to make use of them. Basic though.
10 Years Ago
- Dulled down the flash hit effect on TT
10 Years Ago
- Stuff
10 Years Ago
-currently idle WIP new camera, pushing to clear my laptop of it :) (uses quaternions, but aside is mostly our old camera, skyward look somewaht works, orbit-point is userselected and turns the camera towards it)
10 Years Ago
FindItem now subscribes the agent to the PickUp interaction on each found item. Addiitonally, RunImplementation checks that the agent is carrying all the items we are trying to find to ensure exection only continues when this is true (TODO: break the chain after a threshold of ticks)
10 Years Ago
Merged from main
10 Years Ago
Leave footprints even when crouching Leave barefoot footprints when not wearing boots
10 Years Ago
- TT mission now ends correctly
10 Years Ago
- Player pos fix
10 Years Ago
Added keyboard controls Switched splash screen