202,492 Commits over 4,171 Days - 2.02cph!

9 Years Ago
Compile fixes
9 Years Ago
9 Years Ago
Merged from main
9 Years Ago
Added various overloads for Dispenser.HasDispensable, fixed ItemSettings overload not checking dispensable availability and quantity Added InteractionsPlans list to Blackboard keys/data Added DesiredDispensableInteractionPlans Selector Added BlackboardInteractionPlans mode for BehaviourChainInjector Fixed GoalPlan editor not pulling Blackboard reads from TargetFilter element Selectors Removed harvesting related GoalPlans from the Human/Building module
9 Years Ago
Merge Fixes
9 Years Ago
new atmos piece
9 Years Ago
Fixed zone spawn controls not actually working
9 Years Ago
tags on atmos 33
9 Years Ago
UnitDecisionMaker.CreateDesires missing a ! in component enabled check
9 Years Ago
TargetFilter 'BlackboardBuildingMaterialRequirements' Desire creation mode now supports both item and material requirements, creates desires for both
9 Years Ago
Analytics tweaks
9 Years Ago
Fixed ItemDesire not correctly assigning data on init
9 Years Ago
...
9 Years Ago
Senses overlay improvement
9 Years Ago
Tweaks
9 Years Ago
Fixed UnitDecisionMaker running interaction plan filters for non behaviour elements
9 Years Ago
Big rock uses material type "Stone" Fixed some bad data in gathering related AI modules
9 Years Ago
Re-enabled Human/ItemGathering/FindDesiredItem GoalPlan
9 Years Ago
Removed overloads for HasDispensable, now uses updated DispenserItemFilter, also recurses through dispensable data
9 Years Ago
Log warning when normals / tangents of mesh are not matching
9 Years Ago
Item carried effects actually hooked up :o Desire params reset
9 Years Ago
Fixed occluder meshes import settings to skip normals/tangents
9 Years Ago
Fixed bad filter check in Dispenser+Items
9 Years Ago
Fixed rare mesh flickering when switching LODs while batched
9 Years Ago
Silently skip normals / tangents / colors if a mesh in a batch does not have them GC optimizations
9 Years Ago
Added DispenserDesireWeight consideration which attempts to find dispensables items on the target entity that match a unit's item desire Small hut uses 1:1 mapping for rock requirement
9 Years Ago
Fixed NRE in Dispenser.HasDispensable
9 Years Ago
Mood overlay not always enabled in code
9 Years Ago
Fixed Dispenser.ProvidesDesiredItem returning true when it had not assigned a dispensable info to out
9 Years Ago
Fixed some doors being invisible when moving for the first time after joining a server
9 Years Ago
monuments are labeled on the map rock is not considered hostile to sentry turrets any damage dealt marks you as hostile to sentry turrets
9 Years Ago
Masking fixes
9 Years Ago
Stop printing wheel slip
9 Years Ago
Tweaked culling occludee debug view Added SphereGizmo draw style to DDraw
9 Years Ago
Players can now take damage from NPC shots when in a vehicle
9 Years Ago
Don't bother compiling shaderapidx10 module (it isn't even shipped!) Removed every automatically built binary/vpk
9 Years Ago
Hitting someone with a vehicle now marks the driver as a criminal
9 Years Ago
Fixed door nav issue
9 Years Ago
FOR FUCK SAKE wip tile texture/shader FOR FUCK SAKE tweak background
bot
9 Years Ago
Automated Windows Build #568
9 Years Ago
Part 1 of defuckfuck
9 Years Ago
fix
9 Years Ago
MeshData utilizes memory pool
9 Years Ago
Removed fulfilled and expiry state from Desires Item events refactor, using System.Action instead, awareness of player commanded actions
9 Years Ago
Fixed missing scripts
9 Years Ago
made happy walk betterer
9 Years Ago
checked in the correct version of the happy walk
9 Years Ago
more
9 Years Ago
more
9 Years Ago
mergey