202,453 Commits over 4,171 Days - 2.02cph!

bot
9 Years Ago
Automated Windows Build #593
9 Years Ago
Undo test changes, merge in whatever pre-release has that main doesn't
bot
9 Years Ago
Automated Linux Build #594
bot
9 Years Ago
Automated OSX Build #594
bot
9 Years Ago
Automated Linux DS Build #594
bot
9 Years Ago
Automated Windows Build #594
9 Years Ago
Pathing updates, mainly door related
9 Years Ago
guest code on codelock heavy plate armor slows player movement
9 Years Ago
Fixed anisotropic performance regression affecting terrain perf on launch
9 Years Ago
AIManager.OnAgentBehaviourCompleted rename UnitAttachments slot blocking WIP
bot
9 Years Ago
Automated Windows Build #595
9 Years Ago
added a walk animation for when the player is moving slower
9 Years Ago
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9 Years Ago
Mostly navigation changes
9 Years Ago
sentry turret has laser sight caveman sash visible after player has touched any hostile item
9 Years Ago
FOR FUCK SAKE tile highlight stuff
9 Years Ago
Physics sounds for a bunch of the new item worldmodels Tweaks to some item ui sounds
9 Years Ago
if bed is made public it can be taken over and slept in by someone else
9 Years Ago
merge from main
9 Years Ago
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9 Years Ago
plate armor recipie/armor/movement balance phrases
9 Years Ago
Allow volume to be set on scheduled sounds Vending machine cancels scheduled phys sounds when vending is canceled Tiny merge fixes
9 Years Ago
merge from main
9 Years Ago
merge from main/physicssounds2
9 Years Ago
Bear rug icon, tweaks
9 Years Ago
Manifest
9 Years Ago
tweaks
9 Years Ago
merge from main
9 Years Ago
merge from deployables
9 Years Ago
store_sticks holds 100 sticks
9 Years Ago
Merge
9 Years Ago
Cannot place chairs and tables on walls =)
9 Years Ago
Bearskin rug head update
9 Years Ago
art
9 Years Ago
nope on the relaxed bear face
9 Years Ago
more art
9 Years Ago
some world models tweaks (table and bear rug)
9 Years Ago
bear rug destroys on ground missing correctly
9 Years Ago
it's working again!
9 Years Ago
Merged back to main
9 Years Ago
more
9 Years Ago
Skins
9 Years Ago
craft anim sfx
9 Years Ago
Buildings spawned via debug tools have their view updated to appear completed
9 Years Ago
new crafting sound test
9 Years Ago
Merge from main
9 Years Ago
Multithreaded batcharoo
9 Years Ago
Light cache max entry count changed to 8287 Improved light cache hashing algo Never allow light cache cache-misses Removed use of CUtlEnvelope (allocations) in CMatQueuedRenderContext::SetAmbientLightCube - was super slow
9 Years Ago
craft sfx again
bot
9 Years Ago
Automated Linux Build #596