202,439 Commits over 4,171 Days - 2.02cph!
exported every hex with lods 0 1 and 2, recreated all prefabs with lods and 1 material
CMatRenderCallQueue allocations now use a fixed-size buffer
Removed ref-counting from render contexts
Removed all code that could dynamically create render contexts (unused anyway)
Automated Linux Build #604
Automated Linux DS Build #604
Automated Windows Build #604
Use memcpy for copying LightDesc_t objects in to shaderapi
Automated Linux Build #605
Automated Windows Build #605
Silence copybins_win32.bat
Automated Windows Build #606
Fixed foliage not showing on editor start (bug in ST wind code)
Cherry picked latest foliage shader changes from dungeon_art_4
Disabled splash screen
Disabled graphics jobs
Removed old placeholder effect icons
Disabled crunch compression on some UI sprites
FOR FUCK SAKE shaderforge
Disabled all crunch compression via AssetPostprocessor
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Fixed culling lag when players turn visible
FOR FUCK SAKE fix player 2 avatar orientation
New smaller island for build, renamed and orgnaised a bunch of WIP scenes, moved current build island into WIP folders
Goal no longer stores a seperate list of fallback goal plans, allows for changes to fallback plans at runtime
Fixed unit item events not firing when depositing to buildings
Fixed DepositToBuilding not ending properly
Fixed DecisionMaker.FindBestGoalPlan not skipping over fallbacks
CBaseLuaInterface::IsType won't call lua_type twice
Automated Linux Build #607
Automated Linux DS Build #607
Automated Windows Build #607
Units are no longer allowed to move through other units
audio manager placeholder object and script
basic audio definition scriptable object setup, audio defs dictionary'd by hashcode
setting up more audio events
chat received audio trigger
added UIButton to all buttons, button click audio trigger
Fixed errors with the error display ;) Error message audio trigger
UnitInfoWidget cleanup, role text takes priority over desire/mood
flipped the rock upside down in 3rd person (so it matches the 1st person orientation)
tweaked rock anims (3rd person)
added rock sounds to the 3rd person animations