199,257 Commits over 4,140 Days - 2.01cph!
WIP UI rework to deal with tribe ranks
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Fixed GPV scores not being correctly passed down from interaction desires.
Momentum drain is now passed down from interaction desires.
Additional info in agent behaviour debug.
updated some text in basic tutorial
Player can select non-unit entities, added entity info UI panel
Human overrides .SetView and requests a portrait update, removed
Stone stockpile unlocks Stonecutter
PlayerProgressionWidget now goes into modal state
Building placement doesn't resume when in modal state
more robust against NRE in ai behaviour.
Desire clenaup (fixed missing filters in some classes), added GeneralDesire type
Added Building.Ownership component
Added Human+Shelter partial
Added UnitRank condition
Added UnitIsBuildingOwner condition
Added indicators for all units all the time
Version++
Fixed multi-selection not working
Fade out unselected indicators
World stuff.
Batching improvements.
Fixed water not rendering
Upgraded temporal anti-aliasing; graphics.aa now graphics.antialiasing
Deprecated LSO
Updated graphics options UI scene
Updated main camera prefab
Misc tiny rendering updates
Added temporal anti-aliasing to player_preview
Subtracting ai behaviour
24661 24660
24659 (Server instability)
Optimized/fixed coverpoints
Merged back in ai behaviour stuff.
Scene2Prefab military tunnel
Fixed unselected indicators not being properly reset between sessions
Notifications no longer expire while skipping to morning, fixes notifications appearing and expiring without the player seeing them
Working on ICharacterControl
Units now check if they can hold a dispensable before attempting to take from the dispenser (fixes some building issues)
Added a HasBaby condition, prevents units getting pregnant while they already have a baby (can only equip one baby item at a time)
Can now specify if a wearable can be taken off, turning this bool off won't autofill the take off interaction on smartobject (defaulted to true on everything)
Can no longer unequip babies
Character ICharacterControl refactor work
Bot player spawning in on command.