199,231 Commits over 4,140 Days - 2.01cph!
Debug hit fx.
Rye doesn't go crazy in wind.
NPC corpses use the right loot panel.
Actually fixed HudElement warning spam
Dont show health bar name text for anything other than npcs and players
Proper loot panels on crates.
Curse UI widget.
Curses use it.
Fullscren overlays aren't so intense.
added target type to combat log
dont print combat logs for non living targets (still print logs with no target)
Added EnvironmentVolumeGroup to deal with weather transitions
Fixed weather audio transitions lerping to incorrect values resulting in weather type/audio mismatches when moving between env volumes
Added foggy, overcast and snow weather types
update WIP logo customisation
A little bit of NPC behaviour touch-up.
Fixed server lag corrupting lerp timestamps, sometimes permanently
no buoyancy speed boost when unpowered
Can no longer spawn player controlled animals via debug tools
Fixed unit indicators not being clicklable
Fixed unit indicators not showing hover state/highlight
Fixed PlayerController's UIInteractable property not being used due to the tick method being gated by UI raycast
Fixed RadialIndicator NREs
Renamed PlayerController mouse over events to avoid conflict with some built in Unity callbacks
Fixed NRE in PlayerController.HighlightEntity
PlayerController.UIInteracble cleanup
Fixed SelectAllCarriedItemsForX selectors suffering from a bad case of copy-pasta-shiteness
Stopped PlayerTribe.HandleSleep from calling timeManager stuff when already skipping to morning
Unit navMeshAgent is disabled while occupying an interaction position
boats now require fuel
boat 'righting' slightly more reliable
boat engine can be turned on/off
moved boat audio code into separate file for alexR
phrases/manifest
Level indicated on the UI
Effect add/remove reason strings, editor fuckery
Reverted interaction position navmesh disable hack (need a good way of disabling collision on units when sleeping
Attempt to reposition OOB entities
Xp gain multiplier is networked, drives animator speed on UI
boats spawn near beaches and lakes
boats despawn if left outside for an hour (make a boathouse!)
protocol++
Particle cols on town gates, added env volume group to MINE TOWN
Fixed multiple effects not being able to modify health/mana/stamina at the same time
fixed particle cols layer being rendered by main cam
Fixed a couple of broken prefabs for mine pieces under the town
Fixed items not overriding the required resilience and ferocity fields
Fixed resilience and ferocity labels getting multiplied by 100
quartered rowboat population
Added a load of weather colliders.
Few more weather colliders.
Underground entrance designators.
Damage resistances applied via status effects should now work
Fixed some compile errors