199,209 Commits over 4,140 Days - 2.00cph!
Only attempt to mount a Bradley if there's no more known enemies.
big wall button files (all)
added Ruin/Debug Tools window with spawning, weather control and all the stuff from the rustEditor window
navmeshBakeManager simplified, now just collects sources from any surfaces in the world on startup
nuked a bunch of empty folders in prefabs/NPC
updated weather system with new features from the standalone proj (fx start time, transition curves)
fixed debug spawner window showing bad npc types
debug bits
weather fx doesnt follow the camera when in buildings or underground
savas navmesh bake
weather FX env checks WIP
Added new "Particle Collision" layer
Updated all mines prefabs with particle collision objects
Weather system particles all have collision enabled
moved craggy spawnpoint to outside mine entrance for testing
rebaked craggy alpha/height maps
Some missing player sounds. (World resource pickup, falling damage.)
bullets now hit water
protocol++
missing skin icons from earlier this week
Weather system ambience blending
Fixed weather FX spawners not working
Fixed mounted orientation.
Improvements to scientist ai with support for mounts.
Merged from mountable ai branch.
use dismount position closest to seat for vehicles
maintain old view angles when dismounting
Fixed itemContainer error on startup when giving starting gear
PlayerInventory has static slot index to equipment type lookup, removed hellish checks in ItemContainer
Added NPC definitions
Fixed HudElement warning spam when looting an NPC
Debug hit fx.
Rye doesn't go crazy in wind.
NPC corpses use the right loot panel.
Actually fixed HudElement warning spam
Dont show health bar name text for anything other than npcs and players
Proper loot panels on crates.
Curse UI widget.
Curses use it.
Fullscren overlays aren't so intense.
added target type to combat log
dont print combat logs for non living targets (still print logs with no target)
Added EnvironmentVolumeGroup to deal with weather transitions
Fixed weather audio transitions lerping to incorrect values resulting in weather type/audio mismatches when moving between env volumes
Added foggy, overcast and snow weather types
update WIP logo customisation
A little bit of NPC behaviour touch-up.
Fixed server lag corrupting lerp timestamps, sometimes permanently
no buoyancy speed boost when unpowered
Can no longer spawn player controlled animals via debug tools
Fixed unit indicators not being clicklable
Fixed unit indicators not showing hover state/highlight
Fixed PlayerController's UIInteractable property not being used due to the tick method being gated by UI raycast
Fixed RadialIndicator NREs
Renamed PlayerController mouse over events to avoid conflict with some built in Unity callbacks
Fixed NRE in PlayerController.HighlightEntity
PlayerController.UIInteracble cleanup
Fixed SelectAllCarriedItemsForX selectors suffering from a bad case of copy-pasta-shiteness
Stopped PlayerTribe.HandleSleep from calling timeManager stuff when already skipping to morning