199,258 Commits over 4,140 Days - 2.01cph!

7 Years Ago
Merge from main
7 Years Ago
Ai tweaks
7 Years Ago
Added temp_field_large spawn population to procedural maps
7 Years Ago
Merge from tree_revamp
7 Years Ago
Network++
7 Years Ago
compound whitebox first playable
7 Years Ago
update logo color customisation
7 Years Ago
missing stuff
7 Years Ago
Unit.Navigation uses NavMesh.FindClosestEdge when partial path distance threshold fails
7 Years Ago
adding label to mod inventory
7 Years Ago
Commenting out manual navMesh samples in Navigation.IsValidDestination Fixed NRE in TribeLeavePopup
7 Years Ago
Data save
7 Years Ago
Fixed npc rotation. Misc npc mountable stuff.
7 Years Ago
Exposed Name field of SmartObject interactions. Added SetDesiredTarget interaction. SetDesiredTarget is default on Campfire.
7 Years Ago
Tree bundles
7 Years Ago
Disabled sync position on boat storage and fuel (should automatically inherit group from parent, no need to sync explicitly)
7 Years Ago
More on Scientist AI and Mountables.
7 Years Ago
Fire FX smoke ribbons
7 Years Ago
PlayerController cleanup and attempt to make people tend to more than one fire (Target filter in selector should be in First mode but that causes an NRE, see BEF-82).
7 Years Ago
Ported back a load of weather system stuff, added some more weather types and improved FX for rain and snow
7 Years Ago
Save
7 Years Ago
Merged weather rain strength and wetness values
7 Years Ago
DecisionMaker decisions pool is no longer static
7 Years Ago
Hapis progress
7 Years Ago
Disabled phrases crowdin stuff Fixed weatherFX lerping back in when its already running and used by incoming weather type
7 Years Ago
Added debug.callbacks
7 Years Ago
WIP
7 Years Ago
added generic UICacheList class, to handle instantiating UI item lists and caching them, growing list as needed etc. Move UIUnitList, UIUnitModSlots, roster view and market views to using UICacheList, so no instantating when switching tabs. Tabs now switch faster.
7 Years Ago
Junkyard progress
7 Years Ago
Renamed some profiler samples because Unity
7 Years Ago
player corpses interact with water
7 Years Ago
Fixes
7 Years Ago
reworked UICareerLeagueTable to use UICacheList
7 Years Ago
improved rowboat pushing protocol++
7 Years Ago
reworked UICareerResultsTable to use UICacheList
7 Years Ago
Scene
7 Years Ago
Renamed SimTick methods in SetDestinationSettings from Run. Handling for 0 destinations in tick.
7 Years Ago
Scene
7 Years Ago
vehicle_flipy vehicle_sensitivity convars ch47 movement now framerate independent boat physics optimization
7 Years Ago
Player league fixtures now get get reordered by team difficulty (so generally each match is harder than the previous) Added LeagueFixture.GetAITeam()
7 Years Ago
Support for seeking all types of mountables in NPC behaviour ai.
7 Years Ago
Disabled grounded npcs seeking out vehicle mountables on their own.
7 Years Ago
NPCs should now respect gun restrictions on mountables.
7 Years Ago
hooked up career exit button, enabled it. reworked career mode enter/enable logic, enter-exit-enter flow now works.
7 Years Ago
push fixes
7 Years Ago
I LIKE BIRDS
7 Years Ago
compile fix
7 Years Ago
added a new opportunity outcome type: OODurability - modifies the durability of a random unit in the player's roster. added a Mechanic opportunity using the new durability outcome. Gain or lose. increased the amount of cash won or lost by the Gamble opportunity. added UnitRoster.GetRandomUnit()
7 Years Ago
garage door will not completely cull at range
7 Years Ago
Autoturret sound perf improvements