225,260 Commits over 3,714 Days - 2.53cph!

9 Years Ago
-camera v4 ported to main, hopefully keeping bill's changes -fixed issues with following (was still using old system) -reworked CameraRotationCurve (tho still kinda temp/shaky) -cleaned up old vars and comments
9 Years Ago
FOR FUCK SAKE rebuilt prefab room (tweaked reflection probe setting)
9 Years Ago
subtractive merge from 2382 because derp
9 Years Ago
Asset save
9 Years Ago
Merging to production
9 Years Ago
Version++
9 Years Ago
Max files. Cleanup.
9 Years Ago
All animals used the same generic Agent settings asset SpeciesSettings.Physiology stores a list of stat modifiers to add on init Animals have the Form Breeding Group Ability Added Sleep Ability Added Sleep Effect particle FX (zzZzZzzz) Added a Target Threat Consideration to the Attack Ability DSE
9 Years Ago
FOR FUCK SAKE tweak factory skin lighting (purple light was a bit too much purple) FOR FUCK SAKE particle switched to ignore fog shader version
9 Years Ago
Animals can eat again
9 Years Ago
Better outline shader Fixed pole banner sharing icon with hanging banner
9 Years Ago
Misc debug cleanup and log removals
9 Years Ago
Made weather change less frequent, cleaning up debug window
9 Years Ago
wood/stone gates cost balancing
9 Years Ago
FOR FUCK SAKE factory light skin/glow material FOR FUCK SAKE recompile standard foreground shader (?) !A light material variation
9 Years Ago
patrol heli no longer has 1 hp
9 Years Ago
fixed survey charge damaging things through walls
9 Years Ago
vm source update
9 Years Ago
- LevelSkin fix
9 Years Ago
Cherry picking from 10609 Added support for terrain offset to monument and mountain prefab scenes
9 Years Ago
Stat modifers and asset tweaks
9 Years Ago
Buildings switch LODS. Are generated in city now. Need more content for testing.
9 Years Ago
- Added bool to set light colours or not to LevelSkin and a safety check
9 Years Ago
gates layer fix
9 Years Ago
fixed heli console commands
9 Years Ago
- LevelSkin can now set the colour of all lights
9 Years Ago
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9 Years Ago
Updated vm bone club anim source files
9 Years Ago
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9 Years Ago
helicopter no longer targets sleeping players explosive rounds check line of sight
9 Years Ago
EAC auth kicking safety
9 Years Ago
Stab Impact Effects (temp)
9 Years Ago
- Fixed layer issue with spikeys stopping laser beams
9 Years Ago
- Fixed scale of laser beam turret
9 Years Ago
fixed research table success calculation
9 Years Ago
- Added a new room to Factory tileset - Rebuilt prefabs
9 Years Ago
view model bone club updates
9 Years Ago
Fixed missing physic materials on driftwood
9 Years Ago
dungeons_greybox carried over scene files
9 Years Ago
working on ground stones in temple court. Added blog folder in art database with blog images
9 Years Ago
added updated ground stones to unity temple court
9 Years Ago
- Reworked floor spawning turret setup. All floor hatches now have a 20% chance to spawn a turret (currently single or quad) and we can easily change which turrets can be spawned. - Added prefabs for floor turrets - Rebuilt prefabs
9 Years Ago
manifest, phrases, loot tables
9 Years Ago
loot table updates
9 Years Ago
Changed sandbag barricade physics material. Sand bag impact tweak Flies tweak Hoese decal fixes
9 Years Ago
reduced starting ammo of firearms
9 Years Ago
Shelves prevent building collider tweak
9 Years Ago
autoturret health increased autoturret bullet protection increased slightly
9 Years Ago
Floor and triangle floor sphere test tweaks
9 Years Ago