225,273 Commits over 3,714 Days - 2.53cph!

10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Sprite atlases are temporarily exported as .png files for debugging.
10 Years Ago
Sprite atlases are temporarily exported as .png files for debugging.
10 Years Ago
screen fade uses a tilemap
10 Years Ago
screen fade uses a tilemap
10 Years Ago
Darkened the CRT shader minimum brightness.
10 Years Ago
Darkened the CRT shader minimum brightness.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Started work on a new game.
10 Years Ago
Started work on a new game.
bot
10 Years Ago
LinuxDS Build 95
10 Years Ago
This should fix having to hit doors to get lock status to change
10 Years Ago
Changed ores to use standard shader
bot
10 Years Ago
Linux Build 198
10 Years Ago
Disabled voice chat playback (crashing in u5 in SetData)
10 Years Ago
Removed redundant rigidbody warning
10 Years Ago
Material tweaks PlayerModel scene render settings
bot
10 Years Ago
OSX Build 173
bot
10 Years Ago
Windows Build 121
10 Years Ago
- Added smoothed rendering to AvatarImage - Added Entity:UseTriggerBounds(enable, bloat=0) [shared]
10 Years Ago
the player + torch animations all done.
10 Years Ago
Tweaking to avoid crazy shadow flickering
10 Years Ago
PVT fixes for Unity 5 support Wider hardware support using ARGB32 fallback for tables
10 Years Ago
Updated Bolt to latest source.
10 Years Ago
Updated Bolt to latest source.
10 Years Ago
Added ClearFirstFrame to main camera (fixes depth-only clear flag issues on some HW/SW)
10 Years Ago
Clothes material fixes Made camera clear only depth (fixes leaf outline bug in u5) Made time curve harsher - night doesn't last as long
10 Years Ago
Generating meshes again with the new method. Update Callbacks? Intersection generation. Blending.
10 Years Ago
Adding view model anim tests
10 Years Ago
Improved grass visuals when viewed directly from above (i.e. looking straight down) Improved grass patch border transition
10 Years Ago
Duplicate sound event potentially fixed.
10 Years Ago
Duplicate sound event potentially fixed.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Removed screen flickering so it's easier to see screen glow colour transitions for testing.
10 Years Ago
Removed screen flickering so it's easier to see screen glow colour transitions for testing.
10 Years Ago
Cabinet audio events are now networked.
10 Years Ago
Cabinet audio events are now networked.
10 Years Ago
Temporary fix for queued sounds only playing when a cabinet stops being remote controlled.
10 Years Ago
Temporary fix for queued sounds only playing when a cabinet stops being remote controlled.
10 Years Ago
These trees had two colliders Removed rigidbodies from more prefabs
10 Years Ago
Tweaked the CRT shader so it can no longer display a perfect black.
10 Years Ago
Tweaked the CRT shader so it can no longer display a perfect black.
10 Years Ago
Fixed specular highlight on water
10 Years Ago
Fixed an error when queuing sound events.
10 Years Ago
Fixed an error when queuing sound events.
10 Years Ago
Added a GameCabinet.SoundPlayed event, and a GameBase.QueueSoundFromStream(stream) method.
10 Years Ago
Added a GameCabinet.SoundPlayed event, and a GameBase.QueueSoundFromStream(stream) method.