136,087 Commits over 4,444 Days - 1.28cph!
Restored weather.rain and weather.wind convars
Fixed sky dome prefab having a fogginess of 3e-45 saved
Fixed that weather convar overrides would be clamped to 1
Better weather seed / randomization
Added weather.load convar to load a specific weather preset
Added weather.reset convar to reset to dynamic weather
Added replicated convars for all the individual weather parameters (modding / events)
New preset based (and artist controlled) weather type system that exposes all atmosphere and cloud sky parameters (rip programmer art)
Fixed map markers visually "popping" frequently by only updating the relevant UI marker when the marker receives a network update (instead of updating every UI marker)
Fix client exceptions when looking at non electric/fluid entities while holding the wire tool (roller doors at power plant)
Sky dome prefab serialization auto updates (for cleaner diffs when we tweak it from here on out)
Restored rain chance (10%)
Fixed fog hiding clouds in the max rain weather state
Plugged new rain and snow particle effect prefabs into the rain and snow system
Merge from navigator branch.
Memory bank fixes.
Compile fixes.
Test state.
Require hammer to pickup beach towel
Update MapImageRenderer with new map shader config
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Pulled out StaticGroup stuff, fixed conflicts, tidied some stuff up
re-positioned scope attachment on l96 vm prefab
Event system improvements & fixes.
Test entity.
Improved map readability of grid and grid markers, roads and trailpaths
Increased interaction radius on elevator lift buttons
Add unity recorder and director package
Update elevator shaft IO socket position, update use distance on lift
Merge from main + scene backups