201,434 Commits over 4,171 Days - 2.01cph!
updated child and female view models
Fixed territorial animals not returning to territory, the dicks
Unit UI widgets listen for death and fuck off when they should
Fixed DebugTools stats input not correctly calling set methods and thus not invoking stat changed events, wankers
Human overlay materials now hooked up to health properly
Tweaks to unseen attacker repsonse
updates to vm crossbow anim source
Restored some accidentally deleted scripts on camera
Removed afformentioned scripts
Done a pass on some unit hostility checks.
Re-wrote DynamicDOF to use the built in unity thing, only with modes and lerping and all that bollocks, scion can get fucked.
HideInInspector on DataParameters.Id
Fixed Combat.RecieveHit not handling desire fulfillment checks properly, moved to a callback
Hooked up gamespeed sounds
Fixed missing refs on PlayerCameraEffects
UnitDesire target death listener, commented out Unit.Combat.OnKilledUnit desire handling for now
Fixed NRE in BehaviourChainElement
Fixed placement ghost flickering due to rain
Merge from prerelease (gunplay reboot + music system)
Merge from prerelease (gunplay reboot + music system)
Are scene names case sensitive?
Fixed vertexlit blended shader not getting proper lighting
Removed VisualFX from clickdirt prefab
Removed VFX from Wounded Effect
Audio mixer tweaks
Fixed water drop refraction (fish trap)
Added "Particles/VertexLit Additive" shader
Fixed fishing trap caught VFX visible at night (RUST-1136)
Removing music assets because Unity
FOR FUCK SAKE asteroid tile, adding particles
Removing music prefab because Unity
Removing music code because Unity
Merge from main to triple check
Merge from main to triple check
Fixed missing occlusion property error in terrainblendext
Fixed lighting in "Before/Particles/Lit Alpha Blended"
Human-Combat will now equip weapon before setting current combat ability (in selectors), that player commanded hunting/attacking makes the cavemen draw their weapon and use the weapon's abilities.
- Can no use the number keys to load any area from the level start screen (0=factory, 1=ice so far)
Tweaked ocean caustics animation
Improved target following range calculation
Cleaned up some crap Unit flags handling. Strip flags on death to ensure we fire triggers etc.
Added Human Corpse item
Dead people can't speak. Duh.