136,467 Commits over 4,444 Days - 1.28cph!

11 Years Ago
Exclude monuments from auto-cliff-splatting
11 Years Ago
Static mining quarry entity bounds
11 Years Ago
Monument LOD adjustments
11 Years Ago
Terrain alpha distance cutoff tweak
11 Years Ago
canyon splat painting
11 Years Ago
Changed underwater rendering order to happen immediately after the water meshes; avoids breaking Scott's FX Fixed warning in FilmicToneMapping/EyeAdaptationMesh.shader Added a bunch of RenderTexture.Release before some RenderTexture.Destroy just to be sure
11 Years Ago
Occasional barrel around powerlines
11 Years Ago
Removed shitty cliffside decor
11 Years Ago
Folder
11 Years Ago
Forest splat tweak
11 Years Ago
Don't spawn field rocks on prefab mountains
11 Years Ago
Aeolian Transport FX
11 Years Ago
More rock params from HapisIsland
11 Years Ago
Slightly better river-ocean transition
11 Years Ago
fixed rockets sometimes detonating against their creators during times of lag
11 Years Ago
Monument texture data ignores outermost texture pixels because Unity terrain painting forces those to zero
11 Years Ago
Monument terrain adjustment fadeout is noise modulated for more natural transitions
11 Years Ago
Monument prefab scene updates (more padding + increased fade distance)
11 Years Ago
Sphere tank and warehouse topology textures
11 Years Ago
Static pumpjack prefab
11 Years Ago
Static pumpjacks for powerplant, trainyard and water treatment plant
11 Years Ago
Trainyard and water treatment plant prefab scene tweaks
11 Years Ago
Static resource deposists contain crude oil
11 Years Ago
Merge from main
11 Years Ago
fixed LOD on key lock !fixed door repair exploit
11 Years Ago
shelves can be removed with melee
11 Years Ago
viewmodel waterbucket animations + sounds + code + special fx
11 Years Ago
Sun improvements.
11 Years Ago
Fixed VT washed out terrain (#263)
11 Years Ago
dungeons rock material tweaks
11 Years Ago
Some missing monument topology for powerplant, trainyawrd, water treatmant plant and radtown 3
11 Years Ago
Ore node spawn tweaks
11 Years Ago
Enabling LoadInBackground on sounds - to see what happens
11 Years Ago
Fixed missing bushes when playing in the editor
11 Years Ago
Merge from main
11 Years Ago
Save++ Network++
11 Years Ago
Lighting pass in military tunnel
11 Years Ago
Added vertex lit fallback to pixel lit particle shader
11 Years Ago
Manifest
11 Years Ago
material fix on industrial light prefab
11 Years Ago
Fixing weird PVT behaviour in GL/OSX
11 Years Ago
Various building exploit fixes
11 Years Ago
quarry fix - unrecoverable loot under bucket
11 Years Ago
Merge from main
11 Years Ago
reload responsive fixes
11 Years Ago
merge from main
11 Years Ago
wood doorframe see-through exploit fix
11 Years Ago
fixed missing collision component on sewer bridges
11 Years Ago
hopper collision fixes (no more trapped items)
11 Years Ago
Merge from procgen11