202,451 Commits over 4,171 Days - 2.02cph!

10 Years Ago
fixed wall frame having lower health than doors
10 Years Ago
Wall frame building shell protection
10 Years Ago
* Make GMod repo use latest Bootil repo changeset * Updated the DirectX out of date popup to allow the user to try to launch the game anyway * Added "body" and "type" for HTTP() * Added PathFollower:GetAllSegments() * Added CNavArea.GetExtentInfo() * Added "AllSolid" to trace result
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10 Years Ago
Automated Linux Build #174
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10 Years Ago
Automated OSX Build #174
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10 Years Ago
Automated Windows Build #174
10 Years Ago
Fixed full frame shit being pickupable like doors
10 Years Ago
Added Cowboy prefab, updated config
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10 Years Ago
Automated Linux DS Build #174
10 Years Ago
Fixed full frame shit being pickupable like doors
10 Years Ago
Switched to combined WW scene for build Switched Igor Smash to use blend tree Added jump to movement controller (not needed for smash now but maybe useful)
10 Years Ago
Zone materials
10 Years Ago
- Super duper booster effects now face actual movement direction not ship orientation
10 Years Ago
combined textures on CC and exported mesh
10 Years Ago
removed some old cc materials, added combined texture and meshes for cc, added to scene
10 Years Ago
added cc metal combined texture
10 Years Ago
- Asteroid tileset work
10 Years Ago
- Gameplay stuff
10 Years Ago
Fixed being unable to attach square foundations to triangle foundations on the twig + wood building tiers
10 Years Ago
Fixed ImageEffectRedirect trying to call disabled image effects (fixes warning spam on broken / unsupported image effects)
10 Years Ago
Fixed invisible wood / stone / ore collectables (these need a proper model)
10 Years Ago
Removed unused speedtree shader interpolator
10 Years Ago
Implememented Petur's new threat algo in Unit+Senses Fixed several issues with Unit movement and GoToX actions and AttackEntity Updated stats data from gsheet Fixed stat importer not supporting float Switch senses code to use regular v3 distance for now due to requirements of morale calc Fixed wait time in Graze interaction
10 Years Ago
Fixed zeroed Screen.width/height breaking water code
10 Years Ago
FOR FUCK SAKE WIP weapon part !A WIP new weapon part
10 Years Ago
bear attack tweak bear aggressive idle, ow, eat anims generic animal controller updated a little
10 Years Ago
Refactored Unit+Items pickup animation callback/event data stuff to be less shit Added animation callbacks for AttackHit in Unit+Combat
10 Years Ago
- Factory pipes stuff
10 Years Ago
Deleted some old sounds and add new atmospheric music no. 20
10 Years Ago
- Beer taps fight
10 Years Ago
Fix DFrame:Center when parented inside a panel not at [0, 0] Don't let players enter vehicles that they are a parent of (stack overflows!) Added optional parameter to poster command to save each frame as a separate image
10 Years Ago
Updated anim viewer to support multi height smash
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10 Years Ago
Automated Linux Build #175
bot
10 Years Ago
Automated OSX Build #175
10 Years Ago
Output SystemInfoGeneralText at startup, so it's availabel in crash logs
bot
10 Years Ago
Automated Windows Build #175
bot
10 Years Ago
Automated Linux DS Build #175
10 Years Ago
Mushrooms and hemp use load balanced LOD system Tweaked collectable LOD ranges
10 Years Ago
Stopped burlap sacks from rolling around and generally being annoying as fuck
10 Years Ago
Added new incoming storm sound, deleted old stuff
10 Years Ago
Added currentEntity to Raven reporter
10 Years Ago
Updated CurrentVersion to 5.3.2
10 Years Ago
- Added mortar spawner to beer taps fight, altered heal;th values of taps + turrets,made it more fun
10 Years Ago
Fixed cupboard gibs errors
10 Years Ago
- Reworded nuts waiting message and made it fit the panel better
10 Years Ago
EntityTransformNetworking check for changed positions
10 Years Ago
merge with; wolf tweaks +attack, ow and eat anims
10 Years Ago
Added weather clearing music
10 Years Ago
Updated campfire Moved Wait action delegate stuff to End overload
10 Years Ago
Merge from main