202,033 Commits over 4,171 Days - 2.02cph!
More refactoring, data and editor side crap
Automated Linux DS Build #273
Merge from entity_refactor
FOR FUCK SAKE weapon velocity tag for temporal AA
Island materials added. Blocks cut out meshes.
Fixed craft menu interaction fuckups
removed note debug output
Show locked skins with reduced alpha
Typing in craft menu amount/search doesn't trigger slot keys, movement
Craft menu amount changes reflected on type
Simplified Entity view creation
Fixed inventory meny stretching apart on wide resolutions
fix typo: m_WorkshopID => m_WorkshopFileID
Automated Linux Build #274
Automated Windows Build #274
Grazing points spawn pop fix
Automated Linux DS Build #274
All props now use kdtree system.
Cache cast of Entity to Unit in UnitView.
WIP Agent as EntityComponent
AgentParameters serializable
AgentParameters in EntitySettings base
Nuked assets
Added Randomation
Added mixed server mode
Editor tweaks + Entity/CreateView fix for entities with no data
added lower parts of beep truck, working on side and front panelling
xp.add takes a float
UI particles, tweens when getting xp
More view related fixes, Entity constructor cleanup
Agent init fixed
Data fixes