199,479 Commits over 4,140 Days - 2.01cph!
Fixed vehicle state not being set correctly when a player connects and another player is already in a vehicle.
material and definition updates
Added differing message when trying to enter a vehicle that's already occupied
Prevent cheating via input rate
Prevent cheating via input rate
Some variable renaming only
Fixed interaction text sometimes staying up aftering entering a vehicle
building definition changes
Crosshair now gets hidden when entering boats
setting up animal shader for amplify
Ship camera now lerps Z rotation to that of ship so the world tilts
Reduced potential size of input packets, while also increasing local input storage to handle latency >1s.
Oops, didn't mean to commit to the main branch! Reverting...
Always access steam via the global
Automated Linux Build #21
Automated Windows Build #21
buildings and red roof mats updated
Automated Linux DS Build #21
Electrical boxes and tire stack greyboxes
Added a quick medium building, adjusted shop, added counter to shop.
Workshop - can download .obj model for item (for advanced skinners)
Fixed some tribe creation customisation button issues
Accidentally set the price of the new skins to $2000 each
Fixed workshop skybox reflection black blobs, clipping clouds
Fixed metal facemask normals
Workshop color picker
Fixed icons sometimes not faithful to item ingame
Fixed riot helmet using the wrong shader
Humans will now only eat directly from a resource as a fallback for Eat Something
Added a bunch of debug logging to UnitDecisionMaker.FilterEntities
Manager.printDebug/logging cleanup in base
Regenerated names
DM filtering logging uses seperate toggling in AIManager
Stop selling the new items (until the patch goes live)