199,493 Commits over 4,140 Days - 2.01cph!
FOR FUCK SAKE save scene to fix error?
Fixed generating steam inventory
map & planner prefab updates
map/planner world player anims
Prototyped a better, low-overhead variant of prefab pooling
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planner sprint added to player anim controller
Changed terrain layer check
Only log building privilege warning if developer > 0
Inventory cleanup and fixes
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Deployable placement sounds
Retired EntityDisabled script (needless component overhead)
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Parenting changes, cam changes
Deployable component is now prefab attribute (stripped from instances, reduced memory usage)
Slowed boat speed and turning
Fixed ambient light adjustment inside player buildings being reversed
colour tweaks to shipping containers
Fixed some helditem spawn bugs. Made stairs a bit bigger.
Emphasising differece between skinid and inventoryid
Server downloads steam inventory from web
Close loading bar properly if download fails
Fixed item definitions not loading right in editor
Fix for aiming rotation and guides not appearing, locked vertical cam movement when aiming
Slope curve on player motor adjustment
Fix for Cave 6 bottom room exit - RUST-1395
fixed attachment points on bolt rifle
More camera, aiming changes
Double the resolution of aiming guide
Added pallet/box stacks greyboxes
Added a script that tries to reset the game to act like a fresh install (removes cloud-synched config too)
Automated Linux Build #458
Started on a bigger apartment block.
This is windows only for now
Reduced speed of cannon balls, aiming changes
Automated Linux Build #459
Ocean renderer is now only active on clients
Added greyboxes for road cones and wooden crates
Automated Windows Build #459
fixed ironsights on bolt rifle
Solved the DXT5 compression artifacts on gui/corner* materials