199,481 Commits over 4,140 Days - 2.01cph!

9 Years Ago
DM filtering logging uses seperate toggling in AIManager
9 Years Ago
Stop selling the new items (until the patch goes live)
9 Years Ago
Condition.ItemHasHolder now ignores self when checking if the item is held by a Unit
9 Years Ago
People no longer eat food held by someone else
9 Years Ago
Fixed editor only NRE in UnitCommandsWidget TimeManager property summaries
9 Years Ago
Player can now cycle back through selected units via shift + tab Cylcing between units now snaps the camera and follow that unit
9 Years Ago
Updated controls UI
9 Years Ago
Adjusted spawn points
9 Years Ago
tweaked the bolt_rifle animations; also adjutsed the sound timings to match the animations better
9 Years Ago
Fixed item drop error
9 Years Ago
Notifications clickable, jump to world pos or follow creator
9 Years Ago
Fixed shopUI not displaying correct cash amount
9 Years Ago
Fuckup fix
9 Years Ago
added the skintag to the bolt rifle viewmodel (custom skins should work on it now)
9 Years Ago
med building updated
9 Years Ago
Doubled desired time buffer on interpolation from 20ms to 40ms.
9 Years Ago
trashcans no longer spawn crazy items sewing kits are more prevalent and now drop in stacks of 4-6 metal hatchet and pickaxe no longer require metal blades salvaged tools require blades/pipes but are *way* better at gathering barrel component drops more common ( less oil/wood ) propane tank less common reverted high external wall/gates cost adjustments rifles/smgs require additional components smg/rifle bodies less common (50% chance now 30% chance) buffed all melee weapons damage flamer requires additional components phrases protocol++
9 Years Ago
Adjusting interpolation
9 Years Ago
Commented a few debug logs that might get spammy
9 Years Ago
fixed thrown melee weapons dropping to ground for other viewers RUST-1420
9 Years Ago
Updated Untitled...
9 Years Ago
fix for metal blades on metal tools fix for lr300/mp5 not needing spring component
9 Years Ago
* Set r_radiosity default value back to 4 * Increased lightcache size from 200 to 3000 ( test ) * Fixed a problem with the addon system when "Subscribing to All" in a collection with items that you are already subscribed to
9 Years Ago
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9 Years Ago
Automated Linux Build #462
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9 Years Ago
Automated OSX Build #462
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9 Years Ago
Automated Windows Build #462
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9 Years Ago
Automated Linux DS Build #462
9 Years Ago
Fixed steamclient.so for linux server
9 Years Ago
osx test fix
9 Years Ago
Rename FactoryReset-Windows to FactoryReset-GMod
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9 Years Ago
Automated Windows Build #463
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9 Years Ago
Automated Linux DS Build #463
9 Years Ago
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9 Years Ago
Automated Windows Build #464
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9 Years Ago
Automated Linux DS Build #464
9 Years Ago
Cherrypick merge FactoryReset-Window -> FactoryReset-GMod change
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9 Years Ago
Automated Windows Build #22
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9 Years Ago
Automated Linux DS Build #22
9 Years Ago
floor ladder hatch requires 3 gears instead of 5 armored door now costs 35 HQM+5gears spring produces HQM at recycler small stash no longer requires rope
9 Years Ago
fixed boltrifle cycle animation taking too much screenspace when ADS
9 Years Ago
modified all radtowns to actually drops tier2 components (gears,springs) instead of only weapon boxes repairs no longer require components fixed double armored door cost to require gears torch only costs 1 LGF instead of 5 added recycler to sat dish scene2prefab protocol++
9 Years Ago
Osx Fixish
9 Years Ago
9 Years Ago
9 Years Ago
Root dir
9 Years Ago
Initial commit
9 Years Ago
started adding a trailer
9 Years Ago
9 Years Ago
Fixed vehicle exit bug, and fixed issues with vehicle entry/exit in CLIENT+SERVER mode. Renamed my test map.