199,481 Commits over 4,140 Days - 2.01cph!
DM filtering logging uses seperate toggling in AIManager
Stop selling the new items (until the patch goes live)
Condition.ItemHasHolder now ignores self when checking if the item is held by a Unit
People no longer eat food held by someone else
Fixed editor only NRE in UnitCommandsWidget
TimeManager property summaries
Player can now cycle back through selected units via shift + tab
Cylcing between units now snaps the camera and follow that unit
tweaked the bolt_rifle animations; also adjutsed the sound timings to match the animations better
Notifications clickable, jump to world pos or follow creator
Fixed shopUI not displaying correct cash amount
added the skintag to the bolt rifle viewmodel (custom skins should work on it now)
Doubled desired time buffer on interpolation from 20ms to 40ms.
trashcans no longer spawn crazy items
sewing kits are more prevalent and now drop in stacks of 4-6
metal hatchet and pickaxe no longer require metal blades
salvaged tools require blades/pipes but are *way* better at gathering
barrel component drops more common ( less oil/wood )
propane tank less common
reverted high external wall/gates cost adjustments
rifles/smgs require additional components
smg/rifle bodies less common (50% chance now 30% chance)
buffed all melee weapons damage
flamer requires additional components
phrases
protocol++
Commented a few debug logs that might get spammy
fixed thrown melee weapons dropping to ground for other viewers RUST-1420
fix for metal blades on metal tools
fix for lr300/mp5 not needing spring component
* Set r_radiosity default value back to 4
* Increased lightcache size from 200 to 3000 ( test )
* Fixed a problem with the addon system when "Subscribing to All" in a collection with items that you are already subscribed to
Automated Linux Build #462
Automated Windows Build #462
Automated Linux DS Build #462
Fixed steamclient.so for linux server
Rename FactoryReset-Windows to FactoryReset-GMod
Automated Windows Build #463
Automated Linux DS Build #463
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Automated Windows Build #464
Automated Linux DS Build #464
Cherrypick merge FactoryReset-Window -> FactoryReset-GMod change
Automated Windows Build #22
Automated Linux DS Build #22
floor ladder hatch requires 3 gears instead of 5
armored door now costs 35 HQM+5gears
spring produces HQM at recycler
small stash no longer requires rope
fixed boltrifle cycle animation taking too much screenspace when ADS
modified all radtowns to actually drops tier2 components (gears,springs) instead of only weapon boxes
repairs no longer require components
fixed double armored door cost to require gears
torch only costs 1 LGF instead of 5
added recycler to sat dish
scene2prefab
protocol++
Fixed vehicle exit bug, and fixed issues with vehicle entry/exit in CLIENT+SERVER mode. Renamed my test map.