136,517 Commits over 4,444 Days - 1.28cph!
polish pass to new road textures + gloss balance
Craters map - new build
Placed monument nodes
Updated material assignments in procmap and world_setup_v3 for road meshes
merge from Lunar_2020_new
Turn current state into a bitmask so a player can be in multiple states (eg. in base + mounted)
Update time tracking to support the player being in multiple states
Stop velocity showing in inspector
Set up LOD Groups for all modules
Adjusted lod groups to the usual 25/13/1 setup
Set up LODs for all chassis types
Simplified colliders on 2module_passengers
Fixed panel never dropping with damage on 2module_passengers
Simplified colliders on 2module_flatbed and 2module_fuel_tank
Simplified colliders on 1module_storage
Simplified colliders on 1module_rear_seats, plus fixed some missing physics material assignments.
Simplified colliders on 1module_flatbed
Simplified colliders on 1module_engine
Simplified colliders on 1module_cockpit_with_engine
Monument check now checks topology and bounds rather than a flat distance check
Modular Cars inventory loadout edit
Finished simplifying 1module_cockpit.
More code review, profiler samples and convar checking in main menu
Fixed conditional add as well
Code review:
Check null player in LootContainer:OnKilled
Remove exception in BasePlayer:UpdateRichPresenceState
Increase movement threshold
Better load balancing
BuildingAuth check
Fixed conditional removal not saving to the prefab, + new features
Working on simplifying colliders on modules
merge from Lunar_2020_new
When iterating on the ring road, prioritize retrying nodes with more missing paths
Replacing from capsule tests.
[D11] + Possible fix to Issue 1302
[D11] Remove placeholder icon
[D11][#3787] Reverted the TMPro folder name change and removed inline font changing in UIControls.cs
[D11] Fix for Compound Sign incorrect rotation + Material
[D11] [UI] Radial menu texture adjustments to help improve memory use. Removed old unused textures and functionality/scripts from Radial menus. Added missing translations.
[D11] Added mip maps to textures missing them
[D11] Fix Incorrect specular level on Assets
[D11] Tree Stump Material Updates
[D11] Further road Material updates (missed in commit)
[D11] Road Material update.
[D11] Weapon Materials from FP Branch
[D11] Weapon materials moved over from main branch
[D11][UI] [#3503] Translate Minutes
Capsule ray test improvements, testing transformation.
[D11] deleted texture not used
[D11] Optimising texture sizes for console
[D11] Reverting some texture changes - pass 2