200,277 Commits over 4,140 Days - 2.02cph!
Session scene loading cleanup
Hacky fix for navmesh agents not being placed on a navmesh in certain scenes
Fixed rare packet corruption when network encryption is enabled
EAC integrity violation is logged as error
wip unlocking/equipping ui
Fixed ListComponent sometimes having instances in its list that are disabled (because they were added in Awake)
Switched refl probes time slicing to all faces
customisation UI buttons now listen to item unlock success/fail events, modify properties accordingly
If you can afford an item, clicking unlock now sends request to server.
Server unlocks items if the player record has enough currency, sends success or fail response message and new currency balance.
Unlocked items get added to playerrecord id list.
garage door polish, balance, sounds, skinnable
code lock has a filler mesh between the two sides now
increased ceiling light rope length
netting double sides with slightly increased health
manifest
more customisation item button work
play online and customisation editor buttons are set to not be interactable until connected
customisation option lists are now sorted by unlock cost, low to high
fix for debirs field marker saving/loading
wip arena stuff
tweak transparent shader (clamp transparency)
fix glow line position in main scene
Navbar bug.
Chicken stats.
Working on cash delivery task and updated package mission structure
reworked customisation button behaviour
Have mission info fit on screen a bit better
garage door collision fix
Working on another new gang mission set.
Receive task that takes a specific instance instead of a definition
Added a task for acquiring a specific instance of an item
fixed elbow / wrist awkwardness on all the player animations
Specific item instance versions of Transfer and Deliver tasks as well
update unit loadout button
removing size slider from scroll window
fixed some menu sorting