200,183 Commits over 4,140 Days - 2.01cph!
Contains check in ExecuteConstructBuildingCommand
Fixed NetworkQueueList getting count via Linq (wtf)
Fixed ObjectWorkQueue getting count via Linq (wtf2)
Misc ai tweaks and navmesh grid link updates.
equal chance for all item drops in a tier
Camera alignment fix when exiting squad editor
Building command also assigns role
Fixed CalculateRoleScore bad return
phone fix. Gang select tweak.
Skeleton arms LOD and COL
Improved network read and write performance by accessing the stream buffer directly
▍▋▅▌▋▆▅ ▄▍▌██▊▍ ▆▄▊▆▇█▆▍▅▅ ▆▆ ▇▆▅▌▅▄▌
Tweaks to AI settings to prevent navmesh tears around obstacles.
bonefollower/camera execution reorganization, should be rock solid now
▇▍▄▆▇▊ ▌▉▉▋▆▅▊█▅ ▅▇█ (▇▆▌▅ ▊▄ ▍▆▋█)
Another little tweak wrt navmesh link traversal.
added candy explosion debris for adam to test
explosion effect icon render test
Removed NetworkQueueList.Add profiler sample (profiling test)
explosion debris script now null checks individual renderer array items
Added stuck prevention improvements to ai.
Role score is now at the Module level.
Removed redundant gbuffer code
█▇▋▅▋▄▆ ▄▆▋▆▇▉▉▌ & ▇▇▊▋▍▇▉██ ▄▄█▊▄ ▅▄▆▄▆▌▌
adding currency display to menu
can now specify an explosion sound definition per unit explosion customisation
set up current ones to use the existing sound
Rusty stuff part 1
Manifest
fix for gliding characters?
Voice recorder null check
Role scoring moved to the Goal level
▊▉▊▇▍ ▊██▊▍▊▅▊▋▋▆▍▉█.▍▉▇▆▍▋▊▆▉█ ▊▆▌▋▍▇ ▆▅▅▌▌▊▆