198,811 Commits over 4,140 Days - 2.00cph!

11 Years Ago
Workqueue profiling
11 Years Ago
The lighthouse is now properly bigger, with remade LODs and fixed collision.
11 Years Ago
Bigger lighthouse max file.
11 Years Ago
Physics performance tweaks Fixed campfires not dealing damage properly
11 Years Ago
Windows Build 206
11 Years Ago
Windows Build 205
11 Years Ago
Added backhand dive & meta data
11 Years Ago
time and physics convars for server owners
11 Years Ago
Basic geometry pretty much sorted out.
11 Years Ago
Updated support for controller triggers, switched to ape serve idle
11 Years Ago
Added "file_regex" entries for MSBuild calls in `arcade.sublime-project`.
11 Years Ago
Fixed building specific projects with Sublime on Windows.
11 Years Ago
updated serve & serve walk anims & meta data
11 Years Ago
Added @peturfp's new model.
11 Years Ago
Added "Build Games/BlockParty" build option for Sublime Text.
11 Years Ago
Refactoring general code.
11 Years Ago
Switched back to inbuilt deferred shader for beta 18
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
Added build scripts and a .sublime-project file to enable OmniSharp development.
11 Years Ago
[block_party] added in temp sfx
11 Years Ago
Added temporary effect when running, more work on the replay system
11 Years Ago
Fixed exit state for serve
11 Years Ago
adjusted the timing on the animal animations.
11 Years Ago
Time of Day update to 2.3.5 prerelease 2 Updated sky prefab Updated AtmosphericBlend
11 Years Ago
Stability performance vars Workqueue insight
11 Years Ago
viewmodel / worldmodel prefabs for the ak47
11 Years Ago
Player prefab performance test
11 Years Ago
sound fx / particle effects and prefabs for the ak47.
11 Years Ago
finished ak47 view model animations
11 Years Ago
Temporarily preventing sending network update on stability var change
11 Years Ago
Entity list Entity stats
11 Years Ago
Tweaked day / night cycle to keep some of the aspects the recent bug caused, just in a non-buggy way
11 Years Ago
Time of Day update to 2.3.5 prerelease 1 Fixed nighttime progressing incredibly slowly
zon
11 Years Ago
TargetStimulus no longer tracks velocity.
zon
11 Years Ago
NPC now overshoot less often while chasing.
zon
11 Years Ago
TargetStimulus now tracks velocity.
zon
11 Years Ago
Renamed AISpeed to NPCSpeed.
zon
11 Years Ago
Updated Behave to 2.5.
zon
11 Years Ago
Started profiling Behave.
11 Years Ago
Setting up console window to host other developer tools
11 Years Ago
Another IsNaNOrInfinity check in AILocomotion
zon
11 Years Ago
Tidied NPC profiling.
zon
11 Years Ago
NPC now briefly stop thinking and moving while they eat.
zon
11 Years Ago
Merged changes from main.
zon
11 Years Ago
NPC now set animation state when making decisions.
11 Years Ago
changed the animals to use 1 state variable, instead of separate variables for sleeping / eating / tired / etc..
zon
11 Years Ago
NPC now send an animation state property across the network.
zon
11 Years Ago
Gave many of the animal classes a more generic name.
11 Years Ago
Added a timestep to replay packet
11 Years Ago
Added backhand to ape amim controller, baked root motion into backhand body shot, Added special move effect to elvis prefab