198,880 Commits over 4,140 Days - 2.00cph!

11 Years Ago
Tweaked day / night cycle to keep some of the aspects the recent bug caused, just in a non-buggy way
11 Years Ago
Time of Day update to 2.3.5 prerelease 1 Fixed nighttime progressing incredibly slowly
zon
11 Years Ago
TargetStimulus no longer tracks velocity.
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11 Years Ago
NPC now overshoot less often while chasing.
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11 Years Ago
TargetStimulus now tracks velocity.
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11 Years Ago
Renamed AISpeed to NPCSpeed.
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11 Years Ago
Updated Behave to 2.5.
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11 Years Ago
Started profiling Behave.
11 Years Ago
Setting up console window to host other developer tools
11 Years Ago
Another IsNaNOrInfinity check in AILocomotion
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11 Years Ago
Tidied NPC profiling.
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11 Years Ago
NPC now briefly stop thinking and moving while they eat.
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11 Years Ago
Merged changes from main.
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11 Years Ago
NPC now set animation state when making decisions.
11 Years Ago
changed the animals to use 1 state variable, instead of separate variables for sleeping / eating / tired / etc..
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11 Years Ago
NPC now send an animation state property across the network.
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11 Years Ago
Gave many of the animal classes a more generic name.
11 Years Ago
Added a timestep to replay packet
11 Years Ago
Added backhand to ape amim controller, baked root motion into backhand body shot, Added special move effect to elvis prefab
11 Years Ago
some animations for the ak47 view model; fixed a bug w/ rifle shell casing model.
11 Years Ago
[block_party] blocks death faces, time bonus for completion
11 Years Ago
First pass at thompson sounds
11 Years Ago
11 Years Ago
added Eating animations for all of the animals.
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11 Years Ago
Merged changes from animals/ranked.
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11 Years Ago
Restored hunting changes.
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11 Years Ago
Subtracted ranked merge.
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11 Years Ago
Subtracted main merge.
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11 Years Ago
Subtracted meta changes.
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11 Years Ago
A bunch of simple meta file changes.
11 Years Ago
firing animations for the ak47 view model; alternate attack animation for the 3rd person pickaxe
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11 Years Ago
Merged changes from main.
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11 Years Ago
Merged chances from ranked.
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11 Years Ago
Animals now send an eat animation trigger.
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11 Years Ago
Restored animals sensing attack initiators.
11 Years Ago
WorkQueue performance tweak
11 Years Ago
UpdateSurroundingsQueue profiling
11 Years Ago
globalchat enabled by default More server console tweaks/fixes
11 Years Ago
Tweaking console newline behaviour
11 Years Ago
Don't load entities with NAN/Infinity positions, warn on it Tweaked WorkQueue warning times Show stats in server console
11 Years Ago
Guards against NaN/Infinity vectors and added warnings
11 Years Ago
added some variations to the 3rd person melee attack. There's now 3 different attack animations that get played randomly. tweaked the placement of the salvaged hammer and made it use "pickaxe" hold as it looks more natural that way.
zon
11 Years Ago
Animals now have a stand action.
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11 Years Ago
Fixed animal shame.
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11 Years Ago
Animals can now compete to establish dominance.
11 Years Ago
tweaked the pistol/rifle shell materials so they look more shiny; tweaked the 3rd person run animations; added an idle animation for the ak47 view model
11 Years Ago
Updated Ape serve & Added Ape win anim
11 Years Ago
source files for 3rd person spear animations
11 Years Ago
Don't re-network updated stability value unless it changed
zon
11 Years Ago
Fixed AI think process. Fixed AI attack and move to.