201,115 Commits over 4,171 Days - 2.01cph!
fix unit detail view panel
InteractionSettings can specify a command execution mode for player commanded interactions
Added BehaviourSettings mode to RequiredAttachmentPointsCondition
Dance interaction now scores diplomacy relations
Print asset bundle paths on boot
updated chinook client collider
Move items.asset into an assetbundle
Rebuild manifest
AssetBundle splits
Fixed FP API public key (was rust's)
Bypass movement antihack detection for now
fix what's new panel
Tweak editor panel windows
Added toggable core/skin shader scatter+occlusion+bent normal composite to scatter map slot
Added core/skin shader AO strength factor
Added tri-ace AO-based horizon specular occlusion by default; all core shaders
Added spherical gaussian based specular occlusion using bent normal + AO; only core/skin for now
Updated core shader inspectors to display warnings regarding texture color spaces
LookAtHealth ui now appears if the player has a spell target (can see other players health when casting spells, good for healing)
update mod inventory panel
a million mounted fixes, upside down vehicles, recoil etc
multiple seats for ch47 and sedan
added swapseat command
Big refactor to how game modes run. Will be some bugs, but this is better. Bit more like Bill F's original zombie mode as well.
ch47 protection added
removed debug.logs
Wearable and holdable items now go into main inventory by default when picked up (not the belt bar)
Spells and consumables should still go onto the belt
Fixed shadow-related core/skin shader errors
Belt should no longer accept any item that isn't a spell or consumable
AppliedToYouString on StatusEffectDefinition now inserts the entity name of the person responsible for the status effect if {ENTITYNAME} is in the string
Added a tooltip to explain the new naming stuff
Fix NRE on spell complete
Fixed hud targeting and missing status effect widgets
Default graphic level isn't potato
Fixed popups root in main menu not being enabled (was breaking server info)
Fixed combat log displaying damage prompts when 0 damage was dealt
Might have fixed server not recognizing when player was on secondary equipment set
Fixed the connect and disconnect buttons
Can cast magic with item equipped in secondary hand.
tons of player animation fixes.. man this shit was broken
tons of player animation fixes.. man this shit was broken ( moar stuff )
Fixed corpse loot prefab lookup