201,115 Commits over 4,171 Days - 2.01cph!
Slight item tooltip spacing improvements
Item tooltip doesn't go crazy when it's on the far right side of the screen
CombatLog should insert player names instead of prefab names when possible
Hooked up new magic animations
Fixed activeSpell not being set correctly on client
Stop the plane getting pushed around by NPCs riding it in listen server mode
career creation colour picker creates palette from kit definitions
Loading errors back to normal Log instead of Error so they don't spam up the console
Version++
Camera module prediction crap for particle FX (is shit)
Starting tribe cohesion is defined ScenarioData
Fixed errors from UnitPathElement when quitting the game with people selected (Unit.Navigation.IsNavigating checks NavMeshAgent.isOnNavMesh)
Fixed people being called "Human" when starting a new game after quitting the current session
Version++
added CareerCreationParams, fill it out in career creation, passed to Career.CreateNew()
some career creation limits/validation
setup player team name/manager name
Savas Koth startup NRE fix
Fixed UnitPortraitWidget not instantly updating the last portrait (was waiting for a new one)
Fixed load UI not refreshing after save on pause UI, other related tweaks
sort kit colour picker by kit definition id
team name / manager name inputs set to Name type
Game manager extension save/load uses IEnumerator
Disabled entities remain in their object hierarchy on the client (should be more solid, less error prone)
Testbox nospawns is now a proper map, supported by sandbox and testbox scenarios
more career creation customisation wip.
career start news item now includes manager name.
set create button enabled flag to false when creation data is invalid
Updated Savas Koth spawn locations
bail out early in career load when we're just grabbing info for save slot preview (don't run any init actions etc)
awful spammy logging of IsVisible status.
fixed PersistedEntityData constructor being protected and making ProtoBuf sad.
tweaked ui element for team name
DefaultValue attributes on PersistedEntityData to fix bad loading of visible state
ProtoContract default value attributes and other tidy up
update owner name text
tweak mod inventory
fix roster panel in main scene
Change PLAYERANIMEVENT_CANCEL_RELOAD's value to be closer to the rest pf Lua exposed PLAYERANIMEVENTs
Changed the default value of r_hunkalloclightmaps to 0
fix undefined behaviour in m_VoxWords population
first checkin of Ruin Art source files
Fixed various building persistence issues.
Pause UI save/load button fixes, probably?
moved career and logo generation to coroutines.
added progress bar to career creation.
UI is fucked.
Nospawns setup for eating debug
Debugger fixes
made deer idle look less alert so when they are actually alert you can tell.
AI logging
Fixed AI debugger nodes not showing default curves on considerations
Fixed some bad consideration curves in Human/Food