201,115 Commits over 4,171 Days - 2.01cph!
EntityConsumeValue has more valid interactions listed to write
tweak owner text position
re render unit portrait
added blocking (no shield) animations for unarmed / 1hand / 2hand weapons
Fixed regression that sometimes made explosives invisible when attached to doors
TimedExplosive no longer attach to the entity pivot position when hitting other TimedExplosive
Broken talent icon fix.
Heal fx fix.
Fixed some skin materials going dark in shadow
Fixed hair using bent normal for indirect diffuse
Fixed a fairly massive oversight that prevented behaviour sim ticks from running while a unit was in the player command cooldown
Fixed TribeWidget not updating mood color bar
Added option for debug spawner to add dead units and items to the player tribe supplies component
AI reacts to aggression beyond its aggro range.
removed unnecessary SupplyInfo class
Healing spell setup.
Added one to the editor starting gear.
if a container is an item it will now only add contained entities to supplies if placed
Better mana gear in the editor
ch47 bugfixes
added extra seats to ch47
light toggle works with vehicles again
skin approval
Added "GroupEntities" source to CandidateEntityFilter.EntitySources
Changed most building target filters to use Group Entities source
Food storage need no longer requires a specific amount of meat, only that the tribe build a rack, has much lower cohesion drain rate
Made it possible to enable/disable the stat manipulators for an Effect in the editor
Hot and scorching effects no longer have any stat manipulations (testing)
Weather types now support multiple FX prefabs
Fixed zombie respawn issue, and IsServer door definition spam
Check ItemModProjectileSpell actually has a projectile before attempting to spawning it
Heal fix.
Loot table tweak.
Cleaned up animator parameter warning spam
Fixed blocking animator parameters
more weather shit, updated unity post stack, ripped out various post components
Fixing game mode transition issues
Transitions between different game mode states working nicely
Players spawned via console commands are now added to the active player list (this fixes systems like status effects not working on dummy players, might have side effects?)
Added combat logs for heals
CombatLogUI can now recognize heals and prints appropriate messages
hollowed out the chinook's collision mesh ( server )
Reenabled item equipping with RMB from inventory for head/chest/legs and feet slots
Fixed decay text on the item tooltip not being filled in
AI data save just in case it was important
Working on a King Of The Hill thing. +NetworkLevel fix for city editing.
Wooden Sword, fbx, prefab, textures (there's a couple of extra textures for when the core shader is fixed, unless it's the version i'm on) and material.
Wooden Shield, fbx, prefab, textures (there's a couple of extra textures for when the core shader is fixed, unless it's the version i'm on) and material.
removed peckish effect to create a period of nutirition where the unit is neither hungry nor well fed
fixed sword lod materials