reporust_rebootcancel

130,136 Commits over 4,140 Days - 1.31cph!

4 Years Ago
Enabled read/write on the gambling lamp since the LOD3 is used as a mesh collider. Fixes the "RuntimeNavMeshBuilder: Source mesh gambling_lamp_LOD3 is skipped..." errors on every server start.
4 Years Ago
mf parent
4 Years Ago
East side
4 Years Ago
Workshop scene rework - cleanup
4 Years Ago
Skin approval
4 Years Ago
Tweaked min/max sizes for birch and beech trees. They should be slightly bigger now
4 Years Ago
Reorganized temperate trees / oaks will no longer spawn in forests but only on fields / moved smaller trees into forestside folders
4 Years Ago
Include type field in smart alarm notification data Add targetId and targetName fields to team login and death notifications
4 Years Ago
Cleaned up new spawn populations
4 Years Ago
cherrypicking 60334 L96 Specular setup
4 Years Ago
Workshop scene rework - progress backup
4 Years Ago
Merge from backport
4 Years Ago
Fixed SpawnHandler.Refresh not working right
4 Years Ago
4 Years Ago
Adding old CraggyIsland back for programmers, artists, use the HD version
4 Years Ago
renamed CraggyIsland to CraggyIsland_HD
4 Years Ago
added water culling volume at trainyard sphere tank minor tweaks to barrel spawner
4 Years Ago
merge from backport
4 Years Ago
cliff overhang models/prefab
4 Years Ago
merge from main
4 Years Ago
merge from backport/wipe1
4 Years Ago
WIP configurable gesture wheel UI
4 Years Ago
Fixed random moves (editor only) attempting to bet/raise zero
4 Years Ago
Make marker data a ServerComponent Compile fixes
4 Years Ago
Converted TreeMarker Data into a PrefabAttribute, migrated all existing data (swamp trees)
4 Years Ago
Improvements to tree marker generation process: -now works when right clicking trees in assets view (also with multi-select) -improved default arc settings and applied them by default when making new tree markers -improved visualisation of arc settings in scene view -fixed generation issues when tree is offset in prefab
4 Years Ago
Knock sound now plays when a player checks
4 Years Ago
Added double knock-on-wood sounds for checking (my recordings)
4 Years Ago
▋▉▅ ▆▇▌▇▇▍▅ ▌▉▄ ▍▉▅ ▍▋▋▅▌▅▍▆▄▄ ▆▅▇▇▌ ▆▍ ▇▄▍▄ ▋▆ ▅▊▌ ▌▊▊▇▊▅█▌▋ █▊▊ ▉▊▉▌▅▇ ▉▅▍▊▇▉▊▊▌▉▅ (▆█▊▉▍ ▆▇▉▊ █▅▊ ▉▉█▊▆ ▌▇█ ▅▉ ▌▉█▍▆▆▄▋▍▆ ▌▋ ▉▍▄▅▊█▆▇▉▍█ ██▄ ▍▍ ▇▌█▅▍▋▊▄▄ ▄▄▄▉▍█▍ ▋▌▄▉▉▅▅▍▅ ▌▍▍▄▍▉▅▇)
4 Years Ago
Fixed Royal Flush showing as Flush
4 Years Ago
▅▄▊▅▅ █▄▌▇▇▅ ▊▉▇▄▄▌ - ▊▊▅▅▌ ▅█▉▌▍, ▄▄▆▍▍▍▆▆, ▋▍▇ ▇▆ ▋▉▍▄▄ ▍▍▄ ▍▅▅▅▄ ▊▉▆▍▅▊
4 Years Ago
Improved the winning hand UI message
4 Years Ago
Fixed beancan effect floating, fixes for deploy sounds.
4 Years Ago
Show the winning hand in the winner info UI
4 Years Ago
merge from bug fixes branch
4 Years Ago
merge from backport branch
4 Years Ago
cliffs and microcliffs now perform checks against road topology collision
4 Years Ago
Fixed douglas_fir_b_snow billboard issue
4 Years Ago
wip parenting fixes
4 Years Ago
Fixed missing colliders on metal beams in the abandoned lighthouse
4 Years Ago
Fixed gaps in the shipping containers Tweaked containers textures / materials to make them less noisy
4 Years Ago
Build fix
4 Years Ago
Conversion progress
4 Years Ago
Scene to prefab all
4 Years Ago
Fixed issue with terrain blending on potato settings
4 Years Ago
Fixed issue with terrain base texture generation. Fixed issue with instanced terrain normals.
4 Years Ago
fixed ability to jump inside covered ch47 fixed medium rock formation anchors pivot not being offset to scale right swamps, shrunk the water bodies to better fit procmap, avoid cases of floating water bodies fixed floating cliff at WTP and sharpened the terrain blend map around it crates at airfield display until network range as they are pretty much the only covers out there
4 Years Ago
re-setting LOD draw distances on power substations prefabs
4 Years Ago
electrical boxes and crates draw distances (must have gotten stomped during proxies) re-added sewer branch puzzle fixed rock clipping inside trainyard tunnel
4 Years Ago
Roadside train tunnel entrance now uses entrance_monuments_a prefab