129,521 Commits over 4,140 Days - 1.30cph!
Prefab and item setup, WIP code
Disable Preload Audio Data on all instrument sounds, so they don't load into memory unless they're played.
Merge from Main -> GeneralBugFixes
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Standardise all instrument notes to uncompressed PCM, exclude from audio import processing
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Put gib override inspector behind a foldout (tied to an EditorPref so it can be toggled off/on project wide and the setting is remembered)
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Make StorageContainer.HasSlot override exist in client builds - fixes deploy guides not appearing for storage monitors
Remove duplicated lamps from bandit town, replaced with the newer prefab instead
Update icon rendering to handle translucent bits better
Rerender the reinforced glass window icon
Added camera to bandit town
Added lighting prefab to monuments
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Fix passthrough not showing for windmills, solar panels, and fuel generators
Rename orb shader for auto conversion
Flare material conversions
Added support for flare shader conversion. Added blank flare shaders.
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merge from AudioSettingsFix
Fixed getting stuck in large fishing village building via roof
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Don't show "1ft" on wire or hose items, since they're currently unlimited
Fix search placeholder label appearing when opening the crafting menu even if text is in the search bar
Fixed cargo ship crate decaying